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Zombie Skill Tree

1,603 bytes removed, 22:13, 7 March 2009
New Skills page stuff
===Locust Swarm===
[[Image:Wd-locust-swarm1.jpg|thumb|250px|Locust Swarm.]][[Image:Skill_witchdoctor_locustswarm_icon.gif|left]]
See the [[Locust Swarm]] entry for details.
===Plague of Toads===
This skill works like a short-range, Charged Bolt of amphibians. In the Blizzcon demo 3 toads were tossed out with each casting. They hopped forward, spreading out slightly, but homing in on targets if any were in range. Their homing wasn't very good; they never changed direction or made a sharp turn, but if a target was roughly in front of See the Witch Doctor, at least two of the toads were sure to leap into it. [[Image:Wd-plague-toads1.jpg|thumb|300px|Plague of Toads. [http://www.diii.net/gallery/showphoto.php?photo=1986 Full shot here].]]When the toads found a target or after several hops (covering about half the screen) they exploded in splats of green acid, which dealt poison damage to the enemy. Toads also left behind puddles of acid on the ground, which would damage monsters that stepped on them. Like all of the spells in Diablo III, this one has a great sound effect, with the toads making their "ribbit" noises and wet slapping sounds as they hop forward. The animation is excellent as well. The toads really look like they have weight and mass as they gather themselves to leap, and land with a little thud after each spring. It's not known what [[skill rune]]s will do to this skill, but a multi-strike rune seems a good bet to increase the number of amphibious attackersentry for details
===Spider Statue===
 This skill was first seen at Blizzcon, and has not yet been featured in a screenshot. It's essentially a trap with a small damage radius. When cast a small statue appears out of See the ground. From it spiders emerge, and swarm over nearby monsters, dealing poison damage. Monsters take more damage per second the longer they remain in range[[Spider Statue]] entry for details.
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