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Sebor’s Nightmare

111 bytes added, 01:26, 12 April 2015
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==Sebor’s Nightmare stats==
The belt has a very handy [[legendary affix]], unleashing five several [[Haunt]]s (equivalent to the Witch Doctor skill) every time a character opens a chest. (They also trigger from clicking rotting logs, looose loose floor tiles, and most other clickables.) Although all enemies with the effect radius are affected, only five of them will actually show the effect. The spirits won't take out an Elite, but they will almost instantly eliminate any trash mobs and do solid damage even to larger targets, making it well worth the trouble to dash past enemies to hit a chest or other valid clickable when there are enemies in range.
* All stats listed in the database scale up to the level of the belt when dropped.
** {{c_blue|Increases Gold and Health Pickup by 1–2 Yards.}}
** {{c_blue|Increases Gold and Health Pickup by 5 Yards.}}
* {{c_orange|Haunt is cast on 5 all nearby enemies when you open a chest.}}
{{C_gold|''Sebor's Nightmare can easily make the difference between staying <br>in this land or passing on to the next. For, though highly unlikely, <br>the opening of a chest can have dire results on occasion.''}}
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