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Legendary Affixes

1,719 bytes added, 02:09, 1 October 2014
Saving progress on Legendary Ring Affixes
[[Avarice Band]]
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* {{c_orange|Each time you pick up gold, increase your Gold and Health Pickup<br> radius by 1 yard for 10 seconds, stacking up to 30 times.}}
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When gold is picked up, increases pickup radius for gold, potions, and health globes.
Increases base experience gained. Experience modifiers from [[Massacres]], [[Shrines]], or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items
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|[[Pandemonium Loop]]|* {{c_orange|Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.}}|When an enemy is killed while Feared, they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs Elite monsters|-|[[Puzzle Ring]]|* {{c_orange|Summon a treasure goblin who picks up normal-quality items for you. After picking up 12–16 items, he drops a rare item with a chance for a legendary.}}|Creates an untargetable [[Treasure Goblin]] minion that collects normal (white) items and recycles them for rare and Legendary items. Drops by the [[Treasure Goblin]] do not appear to be affected by Magic Find or difficulty modifiers. If you die before the number of items needed is achieved, the counter resets|-|[[Rechel's Ring of Larceny]]|* {{c_orange|Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.}}|When an enemy is Feared, gives you a significant [[Movement Speed]] bonus. Useful in Fear-based builds. Not effective vs Elite monster.|-|[[Ring of Royal Grandeur]]|* {{c_orange|Reduces the number of items required for Set Bonuses by 1 (To a minimum of 2.)}}|Effectively substitutes for one piece of Set equipment when determining [[Set Items|Set bonuses]] obtained. Does not give Set bonuses with only 1 piece of a Set, so cannot be used to fill 2 piece Sets|-|[[Rogar's Huge Stone]]|* {{c_orange|Increase your Life per Second by up to 75–100% based on your missing Life.}}|Increases [[Life per Second]] based on how much [[Life]] you are missing. More effective when used with [[Life per Second]] versus [[Life on Hit]]. Ideal for tank builds|-
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