29
edits
Changes
Adding Legendary Ring Affixes
Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects
|-
|}<br><br>
==Rings==
{|
|-
|
[[Avarice Band]]|* {{c_orange|Each time you pick up gold, increase your Gold and Health Pickup<br> radius by 1 yard for 10 seconds, stacking up to 30 times.}}|When gold is picked up, increases pickup radius for gold, potions, and health globes.|-|[[Band of Hollow Whispers]]|* {{c_orange|This ring occasionally haunts nearby enemies.}}|Occassionally casts [[Haunt]] on a random nearby enemy|-|[[Band of the Rue Chambers]]|* {{c_orange|Your Spirit Generators generate 40–50% more Spirit.}}|Increases the [[Spirit]] generated by a [[Monk]]'s Spirit generator moves|-|[[Bul-Kathos's Wedding Band]]|* {{c_orange|You drain life from enemies around you.}}|You drain life from nearby enemies, healing you for the same amount. Provides a small bonus to survivability for melee-based characters|-|[[Hellfire Ring]]|* {{c_orange|Chance to launch an explosive ball of Hellfire when you attack. (Vanilla Diablo 3)}}* {{c_orange|Chance on hit to engulf the ground in lava, dealing 200% <br>weapon damage per second for 6 seconds. (RoS)}}|* When attacking, has a chance to launch an explosive fireball, dealing ~20k damage to enemies in a small area* When hitting an enemy, has a chance to engulf the area of impact in lava to deal 200% weapon damage as Fire damage per second for 6 seconds}}|-|[[Krede's Flame]]|* {{c_orange|Taking Fire damage restores your primary resource.}}|When taking Fire damage, your primary resource is restored|-|[[Leoric's Signet]]|* {{c_orange|Increases Bonus Experience by 20–30%}}|Increases base experience gained. Experience modifiers from [[Massacres]], [[Shrines]], or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items|- |}
{{Template:Items navbox|armor1}}