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Greater Rifts

995 bytes added, 14:16, 7 July 2014
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[[File:Greater-rift-elite-globes.jpg|thumb|300px|Elites drop globby orange things that boost progress totals.]]
Greater Rifts do not use usual Diablo 3 [[difficulty]] system. GRs are numbered and are easiest at #1, with a steady progression in difficulty above that. Early estimates of equivalent difficulty levels came from various sources, but tended to agree on the general difficulty range.<ref>[http://www.reddit.com/r/Diablo/comments/2942zw/ptr_early_greater_rift_tips/ Greater Rift early feedback] - Sidereel via Reddit, 27/06/2014</ref> <ref>[https://www.youtube.com/watch?v=BoN3B3T7ES4 Greater Rift playthrough video] - ZiggyD gaming stream, 27/06/2014</ref>
 
Approximate Greater Rift Level = [[Difficulty]]
Characters need high killing power and the ability to stay alive, to be able to finish higher level rifts quickly enough to advance.
 
The difficulty of of higher Greater Rifts is something that will be balanced throughout the [[PTR]] process. Blizzard recently confirmed. <ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13271628029 Greater Rift Difficulty] - Blizzard CM, 04/06/14</ref>
 
<blue>Torment 6 is equivalent to what level in G.rift? I know lvl 28 is harder than T6, but I am not sure the exact level where it hit the same difficulty as T6.
 
Nevalistis: There isn’t a direct correlation between Greater Rift difficulty and the usual difficulty modes. They are independent from one another, though you can make rough comparisons through your own experimentation.
 
However, we do plan on tweaking the difficulty scaling in the next PTR patch, so you may find those lines different from what you’re experiencing now and perhaps a bit easier to draw. We really appreciate the feedback we’ve received on Greater Rifts so far, and we look forward to seeing your thoughts in the next PTR patch! </blue>