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Rift Keystone Fragment

1,108 bytes added, 03:27, 18 June 2014
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[[File:Rift-keystone-fragment-tooltip2.jpg|thumb|400px|Rift Keystone Fragment tooltip, seen in the Bounty reward window.]]
Rift Keystone Fragments, usually called '"Rift Keys," or "Keystones" are a kind of [[materialsmaterial]] required to open awarded for completing Bounties and opening [[Nephalem RiftsHoradric Caches]]. Five of these Rift Keys are consumed each time your character opens a Rift by clicking on the spent to open [[Nephalem Obelisk]] in town in [[Adventure ModeRifts]], and they are automatically subtracted from have no other function of purpose in the stack in your [[Inventory]], or else taken from a stack in your [[stash]]game. These [[materials]] are found only in Reaper of Souls and in [[Account BoundAdventure Mode]], and can not be traded, sold, or given to other players.
New Opening a Nephalem Rift Keys are obtained 1 each for completing [[bounties]]requires 5 rift keys, and there are usually 2 of them inside each [[Horadric Cache]]all players in a game can enter the same rift after one player opens it. This gives Thus players 7 often party up for Rifts and take turns opening them, so the Rift Keys for completing all five bounties in an actKey expenses are spread equally.
Only the player who opens the * Rift spends 5 Keys are obtained 1 per [[bounty]], and there are usually 2 keys, so 4 players who do an act worth of Bounties in a party [[Horadric Cache]]. Thus a player can accumulate enough keys earn up to open 4 Rifts7 for clearing all 5 bounties in an act, if they take turns doing so. Most players run Rifts in parties for faster killing speed and also to share plus the Rift Key costsbounty bag.
 
 
==Rift if Forward==
 
A popular player innovation to share the costs of Rift Keys is known as [[Rift it Forward]]. This is a sort of community-minded exploit where a player spends his rift keys to open a rift for a powerful character, in exchange for the reward from the Rift Guardian and rift completion.
 
The usual technique is for a powerful player to solo a Rift on a high difficulty level, then to use the public or clan chat to offer spots in his game to other players. A weaker character or characters join in, share the reward when the [[Rift Guardian]] is killed and the Rift is completed, and then open up a new Rift for the powerful player. The weaker characters leave the game then, so as to remove the multiplayer scaling up of monster hit points, and hope to join in again once the Rift is nearly cleared.
 
This system benefits the weaker characters by giving them free experience, gold, and items, and benefits the powerful character by enabling him to do Rifts without having to farm for or spend his own Rift Keys. Though the entire system is something of an exploit, Blizzard has commented approvingly[http://us.battle.net/d3/en/forum/topic/12506571192?page=3#45] on it, and seems to have no desire to nerf or modify the shared rewards to make Rifting it Forward impossible.