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Bind on Account, or '''BoA''' designates an item that "binds" to the account of the character who first picks it up. These types of items could can usually be passed between different characters on the same account (presumably by using the shared stash), but could not be traded to another other characters.([[Bind on Pickup]] and [[Bind on Equip]] are two other common types of item binding, neither of which is used in [[Diablo 3]] or [[Reaper of Souls]].)
=Early Bind on Account Stance=Binding in Diablo 3 and Reaper of Souls==
Reaper of Souls brought in the real BoA state of affairs. It continued making all legendary items BoA, including crafted items, and it added BoA to any rare item that was [[enchanted]]. All gems and materials and new-found crafting recipes were also BoA, and biggest of all, so was gold.
Thus in Reaper of Souls players had essentially zero trading; only white and blue items and rares that had not been enchanted could be exchanged, but with gems and gold all account bound, there was no viable form of currency. Not that currency was needed since legendary items and crafted items were the best gear, and those were all BoA anyhow. (The only exception was the ability to give legendary items to other players who were in the game when the item dropped, but only for two hours after the game ended. "Give" but not "trade" since everything the other player might have used to make a fair trade was account bound.) Item binding continues to be much debated, with fans who enjoy the system defending it as necessary to keep [[drop rate]]s high and to spur [[self-finding]]. Other players wish there was less or no binding and say they would like to trade items... though few say they'd like to pay the price of a return to Diablo 3 vanilla's much lower legendary drop rates. ===Blizzard Comments=Account Binding During Development== While the developers had various forms of item binding in the game during development, they ultimately decided against any form of item binding in the game at launch. (And then brought it back months later, in limited form.) Game Director [[Jay Wilson addressed this issue ]] revealed that item binding was in the works for the highest quality items in an interview from [[BlizzCon 2009]]. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
::'''[[Jay Wilson]]: '''We have no “[[Soulbound]]” or [[Bind on Pick-up|bind-on-pickup]], except for [[quest item]]s. We do have bind-on-equip for the [[end game|highest end]] items in the game. We targeted, roughly, any item above level 85. These we will do as bind-on-equip. The reason for this is that we want people to be able to trade them, but we also want to remove the high-end items from the economy. One of the greatest ways that you can do that is with bind-on-equip. What we don't want is to have a situation where you find something on the ground like, “Oh, man. This would be a perfect weapon for my [[Monk]]. Oh, but I just picked it up and now it's on the wrong character.” We don't want that at all.
A few months later CM [[Bashiok ]] addressed this issue during a mini-interview posted as part of in Blizzcast #13, in February 2010. [http://diablo.incgamers.com/blog/comments/blizzcast-13-is-live/]
::'''Zarhym: '''Will all Bind on Equip or [[Bind on Pickup]] items be [[BoA|bound to account]]? So you can hand them down to your other characters as you find better gear.
<blue>I’m happy to announce that we recently decided there will be no binding of items in Diablo III. They will be freely traded for the life of the item. The only way we are going to do any kind of binding would be for things that are not progression-sensitive. Like we might say…a quest item. We don’t want you to be able to give to other player to short circuit a quest, but if you find a sword, piece of armor, or gem....anything that you find in the ground, once you pick it up, you can freely trade it... forever.</blue>
=References=
* February 2010: [http://diablo.incgamers.com/blog/comments/blizzcast-13-is-live/ Bashiok on Blizzcast #13].
* February 2010: [http://diablo.incgamers.com/blog/comments/more-from-blizzard-on-boe-boa/ Bashiok forum post].
* July 2013: [http://diablo.incgamers.com/blog/comments/diablo-3-developer-interview-podcast-part-2 Wyatt Cheng and Josh Mosquera interview]
[[category:items]]