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→Opening and Closing Rifts
===Opening and Closing Rifts===
[[File:Rift-closing-timer1.jpg|thumb|250px|Rift completion award and 30s countdown timer.]]
Five [[Rift Keystones]] are required to open a Rift. These are granted for completing bounties and are also found in bounty bags ([[Horadric Caches]]). Running Bounties and/or Rifts works better in groups, since each Bounty and Bounty Bag rewards all characters who take part with the Rift Keystone(s), and only one player needs spend 5 Rift Keystones to open a Rift, which all players in the game can enter. Thus four players working together to clear an Act of Bounties will get enough Rift Keystones for four Rifts, while a solo player will only get enough for one.
[[File:Rift-portal-act3a.jpg|left|thumb|Opening a Rift.]]
Clicking the Altar starts a five second loading bar (added in [[Patch 2.0.4]]), and then the Altar opens up to reveal a yellow portal that can be entered by all players in the game. In a Rift players must kill ~500 monsters to complete the progress bar to 100%. At that point a [[Rift Guardian]] will spawn nearby, and when defeated will drop a huge fountain of items, gems, materials, and a large stack of [[Blood Shards]] (20+ shards, increasing by difficulty level).
Once the Guardian is killed the Rift can be closed or ended by speaking to the NPC [[Orek]] who stands near the Nephalem Altar in town. When any player clicks on him after the Guardian is dead, Orek will give all players in the game a substantial bonus to Exp and gold, and start a 30 second countdown to ending that Rift.
==Nephalem Rift Drop Rate Bonuses==