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'''Respec''' is slang for '''respecialisation''' and refers to a game feature that allows players to partially or completely reallocate the points they have spent in various [[skill]]s, 'talents', 'attributes', 'feats' or other character values. Most modern RPGs (including [[World of Warcraft]]) have respecs of some kind.
Diablo 3 and [[Reaper of Souls]] allows for almost complete freedom in respec'ing. There is no limit to the number of times [[skills]] and [[passives]] (and [[Paragon Points]]) can be respec'ed, though when this can be done is slightly limited. Respecs were not allowed done in town take effect instantly. Respecs performed while in Diablo 2 until the feature was added in dungeons have a short [[cooldown]] (15 seconds) before the v1new skill becomes active.13 patchSkills and passives can not be respec'ed while in combat, or while a character's pets or follower are giving or taking damage.
==Diablo III Respec Timeline== Respecs were always promised as a Diablo 3 feature. How readily they could be enabled varied during development, with a few periods of complete or nearly complete limits on respecs. When the Diablo 3 Beta test began respecs could only be done in town, or after clicking a special shrine, but upon release respecs were more readily available. A timeline for Respecs during development of Diablo 3: In 2009 Game Director [[Jay Wilson]] has spoke [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/] of respecs in terms of a [[gold sink]]. Jay again confirmed respecs in an October 2009 interview, but declined to give any more details. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
::'''''Diii.net: '''Respecs. Cost, gold mechanism, any specifics?
One of the main arguments against respecs, or at least against free/easy respecs, is that they will hurt replayability. As the argument goes, instead of players making new characters and trying out whole different play styles, they'll just reset their character and switch around their skills, whenever a new build becomes popular, or a patch changes existing skills.
Bashiok delved deeply into this debate with a long series of forum posts in September 2010. His arguments are not necessarily those of the rest of the Diablo II developers, but he's clearly been a witness to many internal team discussions about this issue, so we can take his logic as somewhat representative of that of the [[D3 Team]]. [http://diablo.incgamers.com/blog/comments/runestones-deserve-more-respecs/]
::'''Amount of skills in Diablo III, with all player runestone variants included, is currently topping 700. That's about 140 rune combo's combos per class! neat!
'''Bashiok: '''It's staggering really, even to me still. Those are all unique in their visuals too, which is important to note. Sure some of them may be simple color shifts but most of them are unique mechanics with completely unique visual effects. It's crazy. Big up to our effects guys.
::'''''in.Diablo.d3: '''If you could only change one thing from D2 to make D3. What would be the thing?
::'''Jay Wilson: '''*happy and eager* I already did it. Respecs. My design team worked with the D2 patch guys. We highly encouraged it, they did the work.
==Diablo I Respecs==