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Torment
,Created page with "Torment refers to the highest six levels of difficulty in Diablo 3 (as of D3v2) and Reaper of Souls. There are six levels of Torment, officially designated with Roman ..."
Torment refers to the highest six levels of difficulty in Diablo 3 (as of [[D3v2]]) and [[Reaper of Souls]]. There are six levels of Torment, officially designated with Roman Numerals, but often expressed by fans as Torment 1 - Torment 6 or abbreviated to T1-T6. The higher levels of Torment do not unlock any additional content; they just increase the difficulty and rewards that first become available on Torment 1.
The Torment difficulties mark the real [[end game]] goal for most players. Only on Torment can the best items be found, only on Torment can ingredients of the [[Infernal Machine]] drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It is a challenge to gear up to survive on Torment, especially for [[Hardcore]] players, but only on Torment do the most valuable items in the game begin to drop, so most players consider the struggle is well worth it.
'''Torment enables:'''
* Class Item Sets can only drop on Torment 1 and higher.
* New level 70 legendary and set items in Reaper of Souls only drop on Torment 1 and higher.
* Legendary item drop rates get a special boost in Nephalem Rifts on Torment 1 and higher.
* The [[Infernal Machine]] only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment.
* [[Imperial]] gems may drop instead of [[Marquise]] gems on [[Master]] and higher.
===Diablo 3 and Reaper of Souls PC Difficulty Levels===
This is a quick reference listing; see the [[difficulty]] article for full details.
* [[Normal]]: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
* [[Hard]]: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
* [[Expert]]: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
** Doubled bounty currency rewards for Expert and all higher levels.
* [[Master]]: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
** [[Imperial]] gems may drop instead of Marquise on Master and all higher levels.
* [[Torment I]]: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
** Torment+ enables class Set Items at lvl 60+, and at lvl 70+ possible Key and Organ drops, plus increasing bonuses to legendary drop rates and extra bonuses to legendary drop rates in Nephalem Rifts.
* [[Torment II]]: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
* [[Torment III]]: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
* [[Torment IV]]: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
* [[Torment V]]: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
* [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
==Infernal Machine Drop Rates==
Running the [[Infernal Machine]] to obtain a [[Hellfire Ring]] is more complicated in the new system. There are now four keys, rather than just three, and four portals with four Demonic Organs required to create a Hellfire Ring. One benefit is that players can now specify which portal they create, so if just one Organ is needed, a player can go after just that one, instead of simply opening a random portal and hoping to get the one they want.
The new system has stingier drop rates for [[Keys]] from [[Key Wardens]] and and [[Demonic Organs]] from [[Ubers]]. These do not drop at all until at least Torment 1, and max out with a much lower drop rate than the 100% possible in [[MP10]] in [[Diablo 3 vanilla]].
The odds are as follows. Nothing will raise these any higher; not equipment bonuses or other players in the game. As always, it is better to farm them in a party, since the hunting and killing goes more quickly, plus everyone has the same chance for a key to drop, and everyone in the game can use each opened portal. Thus four players each with one Infernal Machine can do all four Ubers in the same game.
* Torment I: 25%
* Torment II: 28%
* Torment III: 33%
* Torment IV: 38%
* Torment V: 43%
* Torment VI: 50%
==Legendary Drop Rate Bonuses==
[[Legendary items]] have a base drop rate which varies greatly between different types of enemies, objects, and clickables. All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70.
* Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
* Hard: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
* Expert: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
* Master: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
* Torment 1: +15% Legendary drop bonus, +44% bonus in Nephalem Rifts.
* Torment 2: +32% Legendary drop bonus, +65% bonus in Nephalem Rifts.
* Torment 3: +52% Legendary drop bonus, +90% bonus in Nephalem Rifts.
* Torment 4: +75% Legendary drop bonus, +119% bonus in Nephalem Rifts.
* Torment 5: +101% Legendary drop bonus, +151% bonus in Nephalem Rifts.
* Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts.
==Crafting and Materials==
[[Legendary Materials]] and [[Death's Breaths]] get a drop rate bonus in higher difficulty levels.
* Normal: 15% chance of Death's Breaths, 5% chance of Legendary Materials.
* Hard: 18% chance of Death's Breaths, 6% chance of Legendary Materials.
* Expert: 21% chance of Death's Breaths, 7.2% chance of Legendary Materials.
* Master: 25% chance of Death's Breaths, 8.6% chance of Legendary Materials.
* Torment 1: 31% chance of Death's Breaths, 10.4% chance of Legendary Materials.
* Torment 2: 37% chance of Death's Breaths, 12.4% chance of Legendary Materials.
* Torment 3: 44% chance of Death's Breaths, 14.9% chance of Legendary Materials.
* Torment 4: 53% chance of Death's Breaths, 17.9% chance of Legendary Materials.
* Torment 5: 64% chance of Death's Breaths, 21.5% chance of Legendary Materials.
* Torment 6: 77% chance of Death's Breaths, 25.8% chance of Legendary Materials.
These figures are accurate as of RoS v2.0.3. Leg mat drop rates are set to increase in the future.
[[category:difficulty]]
[[category:torment]]
[[category:end game]]
The Torment difficulties mark the real [[end game]] goal for most players. Only on Torment can the best items be found, only on Torment can ingredients of the [[Infernal Machine]] drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It is a challenge to gear up to survive on Torment, especially for [[Hardcore]] players, but only on Torment do the most valuable items in the game begin to drop, so most players consider the struggle is well worth it.
'''Torment enables:'''
* Class Item Sets can only drop on Torment 1 and higher.
* New level 70 legendary and set items in Reaper of Souls only drop on Torment 1 and higher.
* Legendary item drop rates get a special boost in Nephalem Rifts on Torment 1 and higher.
* The [[Infernal Machine]] only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment.
* [[Imperial]] gems may drop instead of [[Marquise]] gems on [[Master]] and higher.
===Diablo 3 and Reaper of Souls PC Difficulty Levels===
This is a quick reference listing; see the [[difficulty]] article for full details.
* [[Normal]]: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
* [[Hard]]: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
* [[Expert]]: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
** Doubled bounty currency rewards for Expert and all higher levels.
* [[Master]]: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
** [[Imperial]] gems may drop instead of Marquise on Master and all higher levels.
* [[Torment I]]: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
** Torment+ enables class Set Items at lvl 60+, and at lvl 70+ possible Key and Organ drops, plus increasing bonuses to legendary drop rates and extra bonuses to legendary drop rates in Nephalem Rifts.
* [[Torment II]]: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
* [[Torment III]]: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
* [[Torment IV]]: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
* [[Torment V]]: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
* [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
==Infernal Machine Drop Rates==
Running the [[Infernal Machine]] to obtain a [[Hellfire Ring]] is more complicated in the new system. There are now four keys, rather than just three, and four portals with four Demonic Organs required to create a Hellfire Ring. One benefit is that players can now specify which portal they create, so if just one Organ is needed, a player can go after just that one, instead of simply opening a random portal and hoping to get the one they want.
The new system has stingier drop rates for [[Keys]] from [[Key Wardens]] and and [[Demonic Organs]] from [[Ubers]]. These do not drop at all until at least Torment 1, and max out with a much lower drop rate than the 100% possible in [[MP10]] in [[Diablo 3 vanilla]].
The odds are as follows. Nothing will raise these any higher; not equipment bonuses or other players in the game. As always, it is better to farm them in a party, since the hunting and killing goes more quickly, plus everyone has the same chance for a key to drop, and everyone in the game can use each opened portal. Thus four players each with one Infernal Machine can do all four Ubers in the same game.
* Torment I: 25%
* Torment II: 28%
* Torment III: 33%
* Torment IV: 38%
* Torment V: 43%
* Torment VI: 50%
==Legendary Drop Rate Bonuses==
[[Legendary items]] have a base drop rate which varies greatly between different types of enemies, objects, and clickables. All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70.
* Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
* Hard: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
* Expert: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
* Master: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
* Torment 1: +15% Legendary drop bonus, +44% bonus in Nephalem Rifts.
* Torment 2: +32% Legendary drop bonus, +65% bonus in Nephalem Rifts.
* Torment 3: +52% Legendary drop bonus, +90% bonus in Nephalem Rifts.
* Torment 4: +75% Legendary drop bonus, +119% bonus in Nephalem Rifts.
* Torment 5: +101% Legendary drop bonus, +151% bonus in Nephalem Rifts.
* Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts.
==Crafting and Materials==
[[Legendary Materials]] and [[Death's Breaths]] get a drop rate bonus in higher difficulty levels.
* Normal: 15% chance of Death's Breaths, 5% chance of Legendary Materials.
* Hard: 18% chance of Death's Breaths, 6% chance of Legendary Materials.
* Expert: 21% chance of Death's Breaths, 7.2% chance of Legendary Materials.
* Master: 25% chance of Death's Breaths, 8.6% chance of Legendary Materials.
* Torment 1: 31% chance of Death's Breaths, 10.4% chance of Legendary Materials.
* Torment 2: 37% chance of Death's Breaths, 12.4% chance of Legendary Materials.
* Torment 3: 44% chance of Death's Breaths, 14.9% chance of Legendary Materials.
* Torment 4: 53% chance of Death's Breaths, 17.9% chance of Legendary Materials.
* Torment 5: 64% chance of Death's Breaths, 21.5% chance of Legendary Materials.
* Torment 6: 77% chance of Death's Breaths, 25.8% chance of Legendary Materials.
These figures are accurate as of RoS v2.0.3. Leg mat drop rates are set to increase in the future.
[[category:difficulty]]
[[category:torment]]
[[category:end game]]