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* See the [[Difficulty archive]] for a complete description of difficulty levels as they existed in [[Diablo 3 vanilla]].
==New Difficulty System==
This entire system was changed in [[Diablo 3 version 2]] and [[Reaper of Souls]]. The four difficulty levels were removed and replaced with a scaling system where every monster in the game is scaled to the level of the character who created the game. Players can further customize that by selecting a Difficulty level. Raising the difficulty increases monster hit points and damage, while also boosting the exp and gold rewards for monsters, as well as all [[quests]], [[bounties]], [[Cursed Chests]], etc.. Higher difficulty levels also increase the drop rates of [[legendary]] items, and in the [[end game]] there are numerous features unlocked by playing on Torment (or higher) difficulty.
While the progression has changed from tiers to scaling, many game features remain at the same approximate levels. he designed character/monster levels were formerly 1-30 in Normal, 31-50 in Nightmare, 51-60 in Hell, and 60+ in Inferno. Thus something like new Elite Modifiers and a second Elite ability that were formerly added in Nightmare show up in the scaling system when the monsters are around level 30.
==Infernal Machine Drop Rates==
Running the [[Infernal Machine]] to obtain a [[Hellfire Ring]] is more complicated in the new system. There are now four keys, rather than just three, and four portals with four Demonic Organs required to create a Hellfire Ring. One benefit is that players can now specify which portal they create, so if just one Organ is needed, a player can go after just that one, instead of simply opening a random portal and hoping to get the one they want.
The new system has stingier drop rates for [[Keys]] from [[Key Wardens]] and and [[Demonic Organs]] from [[Ubers]]. These do not drop at all until at least Torment 1, and max out with a much lower drop rate than the 100% possible in [[MP10]] in [[Diablo 3 vanilla]].
The odds are as follows. Nothing will raise these any higher; not equipment bonuses or other players in the game. As always, it is better to farm them in a party, since the hunting and killing goes more quickly, plus everyone has the same chance for a key to drop, and everyone in the game can use each opened portal. Thus four players each with one Infernal Machine can do all four Ubers in the same game.
* Torment I: 25%
* Torment II: 28%
* Torment III: 33%
* Torment IV: 38%
* Torment V: 43%
* Torment VI: 50%
==Legendary Drop Rate Bonuses==
[[Legendary items]] have a base drop rate which varies greatly between different types of enemies, objects, and clickables. Most players have different opinions on where legendary items can best be found. Bosses are more likely to drop legendaries than trash mobs, but there are many more trash mobs, some areas of the game have lots of chests, etc.
D3v2 and RoS add many new crafting plans. The lower level ones can drop throughout the game, but most of the new ones will only begin to drop at level 70, and require the Jeweler and/or Blacksmith to be trained up to level 12 in order to learn the plans and produce the new items or gems.
In [[Diablo 3 vanilla]] there were new tiers of [[crafting]] materials for each difficulty level, with white, blue, and yellow [[mats]] for each, plus Fiery Brimstones as an orange material that was only available in Inferno, plus Demonic Essences that only dropped from Elites on Inferno. There were also Tomes of Secret and other assorted "drop-only" materials. The entire crafting system was overhauled in [[D3v2]] with materials simplified.
In the new system many of the previous materials are eliminated. There are now just 10 basic types of crafting materials, two tiers of white, blue, yellow, special yellow, and orange, found/salvaged from 1-60 and level 61-70, plus a huge assortment of legendary materials, most found only at lvl 70 in Reaper of Souls.
* White, blue, and yellow materials are obtained by salvaging items of those qualities.
* Orange materials ([[Fiery Brimstones]] and [[Forgotten Souls]]] come from salvaging legendary (orange) or set (green) items.
* Special yellow materials ([[Demonic Essences]] and [[Death's Breaths]]) are dropped only by random Elites (blue and yellow), Purple [[Unique]] bosses, [[Golden Chests]], and [[Treasure Goblins]].
* [[Legendary Materials]] are complicated and must be farmed, with over 40 types, almost all found only in Reaper of Souls at lvl 70. All but 2 types are dropped only by Purple Unique bosses, with each Legendary Material only dropped by one type of purple. (For instance, [[Shimmering Quills]] are only dropped by Purple Quill Fiend type monsters.)[http://diablo.incgamers.com/forums/showthread.php?850970-The-RoS-Legendary-Crafting-Material-Challenge]
Drop rates for these items increase with difficulty level:
* Normal: 15% chance of Death's Breaths, 5% chance of Legendary Materials.
* Hard: 18% chance of Death's Breaths, 6% chance of Legendary Materials.
* Expert: 21% chance of Death's Breaths, 7.2% chance of Legendary Materials.
* Master: 25% chance of Death's Breaths, 8.6% chance of Legendary Materials.
* Torment 1: 31% chance of Death's Breaths, 10.4% chance of Legendary Materials.
* Torment 2: 37% chance of Death's Breaths, 12.4% chance of Legendary Materials.
* Torment 3: 44% chance of Death's Breaths, 14.9% chance of Legendary Materials.
* Torment 4: 53% chance of Death's Breaths, 17.9% chance of Legendary Materials.
* Torment 5: 64% chance of Death's Breaths, 21.5% chance of Legendary Materials.
* Torment 6: 77% chance of Death's Breaths, 25.8% chance of Legendary Materials.
| -
|-
! 2 Players +EXP/Gold
| 10%
| 85%
| 1610%
|-
! 3 Players +EXP/Gold
| 20%
| 95%
| 1620%
|-
! 4 Players+EXP/Gold
| 30%
| 105%