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Fortune Shrine

430 bytes added, 09:25, 12 November 2013
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==Shrines in Diablo III==
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.
* [[Blessed Shrine]] - Reduces all damage taken by 25%for 120 seconds.* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]]for 120 seconds. (Added in [[Patch 1.0.5]].)* [[Enlightened Shrine]] - +25% [[Experience]]gain from monster kills for 120 seconds. (This shrine did not appear in [[Inferno]] prior to v1.0.5.)* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[pickup radius]]for 120 seconds. (Added in [[Patch 1.0.5]].)* [[Fortune Shrine]] - A +25% bonus to [[Magic Find]] and [[Gold Find]]for 120 seconds.* [[Frenzied Shrine]] - Increases attack speed by 25% for 120 seconds.   ===Super Shrines in Reaper of Souls=== This bonus stacks on top new class of other MF/GF bonuses from equipment, shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released. * [[Nephalem ValorConduit Shrine]] stacks, and - Grants players a zapping electrical property that kills most monsters instantly.* [[ParagonConsecrated Shrine]] levels- Reduces all cooldowns to zero for 30 seconds. After Patch v1* [[Power Shrine]] - Grants 400% bonus to damage output for 30 seconds.08 it gained the ability * [[Shield Shrine]] - Grants 30 seconds of total immunity to boost above the 300% MF/GF capdamage and debuffs.* [[Frenzied Speed Shrine]] - Increases attack Movement speed by 25%increased to maximum for 30 seconds.