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+ 150% from Monster Power 6<br>
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= 218% Experience Gain <br>x 1.75 (NV stacks) <br>= 381.5% total experience gain. And the bonus would be even larger with an experience shrine or multiplayer bonus adding to the 75% NV stacks.
==Shrines in Diablo III==
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration. * [[Blessed Shrine]] - Reduces all damage taken by 25% for 120 seconds.* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]] for 120 seconds.* [[Enlightened Shrine]] - +25% [[Experience]] gain from monster kills for 120 seconds.* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] [[pickup radius]] for 120 seconds.* [[Fortune Shrine]] - +25% to [[Magic Find]] and [[Gold Find]] for 120 seconds.* [[Frenzied Shrine]] - Increases attack speed by 25% for 120 seconds. ===Super Shrines in Reaper of Souls=== This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released. * [[Conduit Shrine]] - Grants players a zapping electrical property that kills most monsters instantly.* [[Consecrated Shrine]] - Reduces all cooldowns to zero for 30 seconds.* [[Power Shrine]] - Grants 400% bonus to damage output for 30 seconds.* [[Shield Shrine]] - Grants 30 seconds of total immunity to damage and debuffs.* [[Speed Shrine]] - Movement speed increased to maximum for 30 seconds.
==Enlightened Shrines in Inferno==
Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since characters had to be max level to enter Inferno and could gain no player could realistically cope with the difficulty at less than the maximum level of 60further experience. This changed in v1.0.4 with the introduction of the [[Paragon]] system, where characters began to gain experience for Paragon levels once they reached 60.
The D3 devs didn't think to enable Enlightened shrines in Inferno in v1.0.4, but they realized their oversight and enabled them in Inferno in v1.0.5.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/182869/shrines-are-boring-and-need-improvement Shrine Improvements] - Blizzard, 07.09.2012</ref>