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Mystic

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[[File:Mystic-concept1.jpg|frame|Mystic concept and in-game art.]]
The Mystic, Myriam Jahzia, is an NPC [[Artisan]] who will be added in the Diablo 3 Expansion, [[Reaper of Souls]]. She is not found as an NPC merchant in Diablo 3 Classic. Along with delivering lore and story via her conversations, the Mystic will provide item [[enchant]]ing, giving players the opportunity to reroll one affix on an item to upgrade the quality of that item. Enchanted items will become [[BoA]], making them untradeable. She is also the NPC used for [[transmogrification]], changing your character's appearance for purely visual reasons.
The '''Mystic was originally planned for Diablo 3 classic''', Myriam Jahzia, and she was introduced along with the is an NPC [[BlacksmithArtisan]] and who will be added in the Diablo 3 Expansion, [[JewelerReaper of Souls]] when . She is not found as an NPC merchant in Diablo 3 Classic. Along with delivering lore and story via her conversations, the Mystic will provide item [[Artisanenchant]] NPCs were revealed at Gamescom 2010. More details were added later that year at Blizzcon 2010ing, and giving players the Mystic was initially set opportunity to craft spell-casting weapons like wands and orbs, along with her reroll one affix on an item identifying and enchanting duties. The functions to upgrade the quality of all the Artisans were reworked during 2011, and in early 2012 the developers announced that the Mystic would not be found as an Artisan in Diablo 3item. Enchanted items will become [[Bind on Account]] (BoA), though she might return at some pointmaking them untradeable.<ref>She is also the NPC used for [http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2 Diablo 3 Progress Report[transmogrification]] - Blizzard, 19/1/2012</ref>changing your character's appearance for purely visual reasons.
Despite not appearing as an NPC merchant, the Mystic could be seen in the game. She is the NPC found trapped in the spider web at the end of the Arachnid Caves midway through Act One. After her rescue she gives the player a quest to find her disabled wagon and magic staff located somewhere in the [[Southern Highlands]]File:Mystic-concept1. In the initial design the player would have fixed her wagon jpg|frame|Mystic concept and she would have then set up shoppe in town-game art. It's assumed that she will receive much the same introduction in [[D3X]].
==The Mystic and Enchanting==
Blizzard spoke often about the Mystic even before [[Reaper of Souls]] had been officially announced, always saying that she would be able to enchant items in some way, probably by rerolling an unwanted affix. Details about how that would function weren't revealed until Community Manager [[Lylirra]] provided some of them in September 2013.<ref name=moredetails>[http://diablo.incgamers.com/blog/comments/more-details-about-the-mystic-in-reaper-of-souls Rolling Affix Method] - CM, Blizzard Entertainment, 05/09/13</ref>
The primary service the Mystic provides is [[enchanting]] which enables players to reroll a single property (also referred to as an affix) on an item. The process is as follows.
<blue>Visit Mystic –> select affix to re-roll –> get randomly-generated list of new affixes –> chose single affix from list –> pay material cost –> old affix replaced with new affix –> profit. The plan, at the moment at least, is to make an item account-bound if it’s enchanted.</blue>
#Take an item to the Mystic and select one of its properties you would like to change.
#Click that property and a list will appear of the new properties available to replace it with. Select which property you would like.
#Give the Mystic the necessary crafting [[material]]s and gold.
#If you are not happy with the result you can refuse the change (using up the crafting materials) and try again.
The gold and material costs were not spelled out, as they were still under development. But:
[[File:Mystic1#You can only select one property from the item to replace and that is the only property you can change forever.jpg|thumb|250px|Wizard speaks with MysticAll other properties are 'locked in' the moment you change a property.]]#Any items you enchant become account bound and therefore can not be traded or sold to a [[Wyatt Chengmerchant]] soon elaborated on that initial information, providing several key points to the function of the system.<ref name=moredetails/>
* You can only reroll one affix per item, so that item-hunting remains important and you can’t slowly turn one item into a perfect item.
* You can reroll that affix as many times as you wish, even as it changes.
** When you reroll you are presented with several randomly-selected affixes and you pick one of them, which then rolls the actual numerical value and applies it to the item.
** You can always stick with the current property, if none of the randomly-selected replacement affixes are upgrades.
* They’re still debating how enchanting Legendary items will work, and if you’ll be able to reroll the inherent affixes or just the random ones.
:*More on [[Enchanting]]
<blue>We are still iterating heavily on the system, so the exact details may vary from what we talk about today, so let’s talk about our values. By focusing on our design values, even if the exact implementation changes, you”ll be able to see our intent and what’s important to us. Here are some of our design values for enchanting:
<font color="#FFFFFF">Value:</font> It’s important for the actual hunt for the loot to still matter</br><font color="#FFFFFF">How enchanting supports this:</font> As currently designed, you are only allowed to reroll ONE property on an item. In this way, each item can only be changed so much from its original state. This allows enchanting to feel meaningful, while still allowing lots of room for players to resume hunting for an even better “base item” to enchant into an even better item.The Mystic and Transmogrification==
<font color="#FFFFFF">Value: </font>We want this to be a meaningful end-game sink<br>
<font color="#FFFFFF">How enchanting supports this:</font> 1. As previously mentioned, all items that are enchanted will be bound to account
2The Mystic is also in charge of the [[transmogrification]] feature added in [[Reaper of Souls]], which gives players the ability to change their appearance. Even though you Rather than displaying purely as their current equipment shows, players are allowed able to reroll only ONE propertychange the appearance of items, you can reroll that property over (including [[Legendary]] and over. For example, suppose an item has 200 str, 200 vit, 80 res all[[Set]]), +1200 Life on Kill and +400 Life on Hit. You might choose to reroll the +1200 Life on Kill and get +87 Hitpoints per secondthat of another that they have 'unlocked'. You can then reroll the +87 Hitpoints per second and get +4 gold pickup radius. You can reroll the “mutable” stat as many times The process is as you want, but the other 4 stats (200 str, 200 vit, 80 res all and +400 Life on Hit) are now “locked in” and cannot be rerolledfollows.
3. We want to ensure enchanting is meaningful on Legendary items. We are working hard to make sure Legendary items are awesome. If we want enchanting to be a meaningful end-game sink, it needs to work on the best items in the game. It has not yet been determined whether this means you can enchant the “guaranteed” properties of a Legendary, or if you can only reroll the “random” properties of a Legendary. This aspect of the design is still under iteration but at the end of the day we want enchanting Legendary items to be worthwhile.
<font color="#FFFFFF">Value:</font> We want to avoid “Buyer’s Remorse”<br>Select Transmogrify from the Mystics menu.<font color="#FFFFFF">How enchanting supports this:</font> Have you ever played an RPG with an enchanting system that sometimes randomly made Place the item worse? Since we’re allowing the result you wish to be random, it’s possible that your choices for enchanting are worse than alter in the property you’re replacing. Oftentimes this can lead to a feeling transmog window#A list of dread when items available will appear#Select which look you begin the enchanting process. Or maybe you re-enchant the item over would like and over hoping click on it to at least get something better than what you started but you get unlucky preview it on your character#When your satisfied, hit 'Transmogrify' and run out of money or reagents before you get for a good roll! To mitigate this, when we present you gold fee the list of options one of the options is ALWAYS the original property. So if you don’t like the new options you can always choose to keep the old one. Now you can enchant with peace-of-minditem will change.
Standard disclaimer. Enchanting is a work-in-progress. Expect it to change before it’s done, but this is a glimpse at the current state. </blue>But:
#Items transmogrified become account bound so can not be traded or sold to a [[merchant]].
#Items you unlock in Softcore mode will not be unlocked in [[Hardcore]] and vice versa.
#Items you unlock will be available to all characters on the account in that mode.
#Dye you have placed on any item will be overwritten when transmogrifying. You can redye the item after it's been transmogrified.
#Legacy items (items acquired before the expansion/pre-expansion patch) will not unlock the new looks but they can be transmogrified.
==The Mystic and Transmogrification==
The Mystic is also in charge of the :*More on [[transmogrificationTransmogrify]] feature to be added in [[Reaper of Souls]], which will give players the ability to change their appearance. Rather than displaying purely as their current equipment shows, players will be able to change their appearance to look like other [[gear sets]] and perhaps other non-item based looks as well.
Few details on "transmog" have yet been revealed, but more information about it is expected at Blizzcon 2013.
==The Mystic's Story==
Myriam is a member of the [[Vecin]], a nomadic clan blessed with magical visions they believe come from the powerful deity known as the Allmother. Although Myriam is a particularly gifted Vecin she proves no match for [[Malthael]]'s forces and they manage to trap her in [[Westmarch]]. This is where the player is to rescue her from in [[Reaper of Souls]] after which she will be at your service and join your travelling [[Caravan]].
==Mystic Removed from D3C==
 
[[File:Mystic-wagon1.jpg|thumb|350px|Concept art for the Mystic's wagon.]]
On 19 January, 2012 Blizzard announced that the Mystic would not be found in the initial release of Diablo 3. Her function at that point was deemed largely redundant to the bonuses provided by gem socketing and the team wanted to save her for later, when they could adapt her functions to fill some future roll.<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2 Diablo 3 Progress Report] - Blizzard, 19/1/2012</ref>
 
<blue>
The design team is currently looking at systems and cleaning them up, removing any superfluous system objectives and those that are beyond fixing. Thus, we're removing the Mystic artisan. As we look at the big picture, the Mystic simply wasn’t adding anything to our customization system. Enhancement was really just the socket and gem system with a different name, and it would prolong the release of the game even further to go back to the drawing board and differentiate it, so we’ll revisit the Mystic and enhancements at a later time. Removing her from the game took some time, but it’s nowhere near the efforts that would be required to flesh out a better customization system. We hope she’ll be able to join your caravan in the future, but for now we’re going to focus on the extensive customization options the game already offers.
</blue>
When asked what happens to her enchants Blizzard confirmed:<ref>[http://diablo.incgamers.com/blog/comments/the-fate-of-enchants-and-socketable-rings The Fate of Mystic was first revealed with the Mystic's Enchantsother Artisans, many fans speculated that she might be [[Adria]] - Blizzard, 28/1/2012</ref>the NPC witch from Diablo I. While an interesting supposition, this ultimately proved to be untrue.
<blue>Oh right, uh, as far as I know the mystic enchants are just being put into the item affix pool, not gems. Might change. We’re still working on adding affixes, cutting ones that don’t work, and testing. No major changes for gems, though.</blue>
==Development of the Mystic==
==Early Mystic Design==
[[File:Mystic-enhance1.jpg|thumb|200px|Enhancement options as of the beta build.]]
When first announced, the Mystic handled numerous duties. A quote from the Gamescom 2010 [[Artisan FAQ]].
 
<blue> The Mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant items.</blue>
 
All of the Artisans had more varied tasks when they were first revealed. Initially the Mystic was intended to be the NPC who would craft magical items such as [[wands]] and [[sources]], but over time all item crafting was allocated to the Blacksmith. Other planned Mystic functions were eliminated by turning them into inherent abilities (such as selling scrolls or identifying items), or removing them from the game entirely (skill runes as a type of item). With these changes the Mystic soon had nothing left but item enchanting, and the developers didn't feel that system was adding enough to the game at that point to retain it.
[[File:Mystic-enhance1.jpg|thumb|Enhancement options as of the beta build.]]
The Mystic's main utility comes from her ability to add bonuses to all sorts of items. This system was detailed in the BlizzCon 2011 Panel: Gameplay & Auction House, and discussed in Blizzcon 2011 interviews. Here's [[Andrew Chambers]] speaking on the topic. <ref>[http://www.gameplanet.co.nz/blizzcon/pc/games/156898.Diablo-III/features/138132.20111026.Blizzards-Wyatt-Cheng-and-Andrew-Chambers-on-Diablo-III Andrew Chambers Interview @ Blizzcon 2011] - Gameplanet.co.nz, 26/10/11</ref>
 
<blue><font color="#FFFFFF"> Gameplanet: Are the Mystic's item enchantments randomised or can they be selected?</font><br>
Andrew Chambers: You specify the item you want, then you choose the enhancement you want, and that enhancement actually has a range. So say the plus experience might be 10 to 20 percent: when she applies it you might get +15% experience. You can reapply that and you’ll have a change of getting +16% or +17% experience, but it will never go beneath the current enhancement and you've always got a chance to improve to the maximum possible value.</blue>
At that point
[[File:Mystic-wagon1.jpg|thumb|350px|Concept art for the Mystic's wagon.]]
==The On 19 January, 2012 Blizzard announced that the Mystic's Wagon==would not be found in the initial release of Diablo 3. Her function at that point was deemed largely redundant to the bonuses provided by gem socketing and the team wanted to save her for later, when they could adapt her functions to fill some future roll.<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2 Diablo 3 Progress Report] - Blizzard, 19/1/2012</ref>
The Mystic was never enabled in the Diablo 3 beta, but all of her in-town artwork assets were there and players were able to visit and speak with her playing a datamined version of the game.
Concept art for her wagon was shown in <blue>The design team is currently looking at systems and cleaning them up, removing any superfluous system objectives and those that are beyond fixing. Thus, we're removing the [[Crafting Sanctuary]] panel Mystic artisan. As we look at Blizzcon 2010the big picture, the Mystic simply wasn’t adding anything to our customization system. The basic concept Enhancement was of a wagon really just the socket and accoutrements gem system with a rounded, organic shapedifferent name, and it would prolong the release of the game even further to go back to make the drawing board and differentiate it stand apart , so we’ll revisit the Mystic and enhancements at a later time. Removing her from the [[Blacksmith]]'s wagongame took some time, which as but it’s nowhere near the efforts that would be required to flesh out a very rectangular shapebetter customization system. We hope she’ll be able to join your caravan in the future, outlined with rigid, gleaming metal and ornamented with dozens of weapons and shining pieces of armorbut for now we’re going to focus on the extensive customization options the game already offers.</blue>
Like the other Artisans, the Mystic can be leveled up ten times, and her wagon changes graphics with each level.
A series When asked what happens to her enchants Blizzard confirmed:<ref>[http://diablo.incgamers.com/blog/comments/the-fate-of images showing four levels -enchants-and-socketable-rings The Fate of the wagon upgrade were debuted during a panel at BlizzCon 2011. You can see a compilation of those shots below.Mystic's Enchants] - Blizzard, 28/1/2012</ref>
[[File:Mystic-wagon-upgrades1-4.jpg|center|thumb|700px|Four levels of the Mystic's wagon upgrades were revealed in a Blizzcon 2011 panel.]]
<blue>Oh right, uh, as far as I know the mystic enchants are just being put into the item affix pool, not gems. Might change. We’re still working on adding affixes, cutting ones that don’t work, and testing. No major changes for gems, though.</blue>
==Mystic's Interface==
 
[[File:Mystic-interface1.jpg|left|thumb|150px|Early interface.]]
[[File:Mystic-interface-blizzcon2011a.jpg|thumb|300px|Mystic's Interface.]]
All of the [[Artisans]] share the same [[interface]] window, in design and function, though the available tabs differ by the functions of each Artisan.
 
Each Artisan was originally set to have a customized (in appearance) interface window; you can see an early version of the Mystic's to the left, but this concept was scrapped during development and the Artisan interfaces all share a uniform design as of the Beta test.
 
A shot of a [[Demon Hunter]] consulting the Mystic with her Training tab open can be seen to the right. Click it for a much larger view.
 
 
 
 
==The Mystic's Story==
 
Little is yet known of the Mystic's story. She is encountered in the later portions of Act One, and her trust is earned by the player assisting her when her wagon is broken and she is stranded in dangerous surroundings.
 
The character's name is "Myriam".
 
 
When the Mystic was first revealed with the other Artisans, many fans speculated that she might be [[Adria]], the NPC witch from Diablo I. While an interesting supposition, this ultimately proved to be untrue.
 
 
==Media==
 
The first images of the Mystic and her shop were revealed at Blizzcon 2010. She was never enabled in the game, but players were able to see her in the Diablo 3 beta build via [[datamining]]. Her dialogues were enabled then and some players even took video of her dialogues, a pair of which can be seen below.
 
<center>
{|
| <youtube>_34iMzs-wmw</youtube>
<br>The Mystic speaks of her background.
| <youtube>G4BFwglVXJE</youtube>
<br>The Mystic talks about the [[Skeleton King]].
|}
</center>
 
 
<gallery>
File:Mystic1.jpg|Mystic speaks to a Wizard.
File:Mystic-identify1.jpg|Identify items.
File:Enchantment1.jpg|Varied bonuses from the same enchant.
File:Mystic-concept1.jpg|Concept and in-game version of the character.
File:Mystic-wagon1.jpg|The Mystic's cart.
File:Mystic-interface1.jpg||Mystic's interface.
File:Artisan-wagon-concept1.jpg|Concept art for the Artisans' wagons.
File:Mysticwagon.jpg|Wagon in-game.
File:Mystic-wagon4.jpg|Four levels of the wagon, December 2011.
File:Mystic-enhance1.jpg|Mystic's item enhancement, pre-release.
File:Mystic-enhance2.jpg|Mystic's item enhancement, pre-release.
File:Mystic-tristram1.jpg
File:Mystic-tristram-monk1.jpg
</gallery>
==References==
[[Category:NPCs]]
[[Category:Basics]]
 
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