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Physical Damage

602 bytes removed, 11:48, 14 October 2013
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Physical is one of the types of [[damage]] in Diablo III. It is non-elemental and also referred to as "black" damage as opposed to the colorful effects tied to all [[elemental]] damage types.
Most types Like other forms of weapons or open-handed attacks deal physical damage, as do most monster attacksPhysical can be mitigated by physical resistance. It it also affected by [[armor]].
Physical damage can not be [[resist]]ed, but it may be [[reduce]]d, [[block]]ed, or [[absorb]]ed.
[[Critical hits]] scored with physical damage deal double damage, but do not pack any other bonus effect.==Black Weapons==
Diablo 3 classic has a bug with physical damage that is most commonly seen on the so-called "[[black weapons]]." This causes some +%damage modifiers to deal much higher damage when modifying "black" weapons than when acting upon all elemental types of damage. See the black weapons article for full details.
==Damage Types==This bug was fixed in regards to [[Rubies]] in weapons in [[Patch 1.0.7]] and will be fixed entirely on weapons dropping in [[Loot 2.0]] and in [[Reaper of Souls]].
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
 
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
<br><br>
Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
<br><br>
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
[[category:combat]]
[[category:damage]]