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Crowd Control

1,440 bytes removed, 06:28, 15 September 2013
Major revision.
==Diablo III CC Skills==
 For the purposes of this list, a skill has CC if it directly affects a target in any way except damage. This list may be outdated by future game changes, and there is some debate about just how only notes the CC some portions of skills are; see the respective skill pages for a complete description of their full effects.
There will also be numerous [[runestone]] effects that change some of these skills from being CC to beign direct damage, and that change other skills to a CC-style effect.
All skills that deal [[cold]] damage can be considered CC, since chilled enemies move and attack at a slower rate. It's likely that numerous runestone effects will add cold damage, and it might be widely-accessible from equipment bonuses as well. It can also be argued that all minion skills are CC, since the minion or pet serves as a target for enemy attackers.
; [[Barbarian Skills]]:<br>The Barbarian's CC skills are varied, with skills to knock back attackers with a couple of others meant to draw elusive enemies into melee range.* [[Ground Stomp]] -- Damages and stuns nearby enemies. * [[Ancient Spear]] -- A ranged attack that harpoons an enemy and drags them into melee range, while slowing their speed.* [[Seismic Slam]] -- Ranged attack that damages and knocks back enemies.* [[Taunt]] -- Enrages enemies, causing them pulls its target to rush at the Barbarian while weakening their melee attacks.* [[Call of the Ancients]] -- Summons three legendary Barbarians to join the battle , slowing it by 60% for a short duration.  [[Demon Hunter Skills]]: <br>Only a few Demon Hunter skills are yet known. It's certain the class has other CC abilities not yet revealed'??'' seconds ("briefly").* [[Entangling Shot]Bash] -- Arrow attack that greatly slows enemy movement. May chain several nearby targets together.  [[Monk Skills]]: <br>The Monk has a wide variety of CC abilities that can knock back, slow, daze, drain, and otherwise afflict his enemies. Several of these come from his [[combo]] attacks, which can be mixed and matched together, potentially allowing the Monk 20% chance to deal two or three different kinds of debuffs to the same Knockback its target(s) in very rapid succession.* [[Lashing Tail KickFurious Charge]] -- A roundhouse kick that damages and knocks back enemies.* [[Lethal Decoy]] -- Creates a duplicate of in the Monk that attracts enemies before exploding and dealing [[Holy]] damage.* [[Blinding Flash]] -- A flash of liht that blinds all nearby enemies. Blinded enemies suffer a reduced chance to/hit and will not attack unless attacked first.* [[Crippling Wave]] -- This [[combo]] skill "[[daze]]Barbarian's" enemies, reducing their movement speedpath.* [[Exploding PalmGround Stomp]] -- This [[combo]] skill creates a bleeding effect on stuns enemies, dealing slow hit point loss and causing them to explode within 12 yards for huge damage if they die while the bleed effect is still active4 seconds.* [[Retribution AuraLeap]] -- Deals damage to all slows enemies in range, and causes their own damage to reflect back onto them. (Debatable if it's CC, since monster AI doesn't seem to be affected.)  [[Witch Doctor Skills]]: <br>The Witch Doctor has a few pure mind control skills, similar to the D2 Necromancer's curses, but only a few, since he is designed as a more active, directly attacking character.* [[Grasp within 8 yards of the Dead]] -- A curse that slows and damages enemies destination by 60% for several 4 seconds.* [[HexSeismic Slam]] knocks back enemies in a 45-- Hexed enemies are unable to perform offensive actions and take additional damageyard arc.* [[HorrifyThreatening Shout]] -- Frightens all reduces the damage of enemies within range of the WD, causing them to run away25 yards by 20% for 15 seconds.* [[Mass ConfusionWeapon Throw]] -- Incite paranoia in enemies, causing some to fight for the Witch Doctor slows its target by 60% for X 2 seconds. * Minion Skills -- It's been suggested that any skills that create a target that monsters will attack, including pets like [[Mongrel]], or [[Gargantuan]], or even an obstacle like [[Wall of Zombies]], should be considered Crowd Control skills, since they do modify enemy behavior. By that logic anything that draws enemies, including a merc or a follower, has a CC-type effect. There isn't a definitive yes/no answer to that issue, since it comes down to how one defines "crowd control"  
; [[Wizard Demon Hunter Skills]]: <br>The Wizard's CC skills are mostly attacks as well. It's likely that many other Wizard skills will work like CC skills, if rune'd to deal cold damage.* [[Ice ArmorCaltrops]] -- Freezes and chills attackers, slowing their movement and attack speed.* [[Mirror Image]] -- Creates duplicates of the Wizard that move and attack when sprung, slows enemies within 12 yards by 60% for X 6 seconds.* [[Wave of ForceEntangling Shot]] -- Knocks back slows up to 2 enemies and incoming projectilesby 60% for 2 seconds.* [[Frost Nova]] -- Freezes or chills enemies, slowing their movement/attack speed.* [[Ray Fan of FrostKnives]] -- A beam that chills slows enemies, slowing their movement/attack speed.* [[Slow Time]] -- Creates a protective bubble around the Wizard, within which all enemies and projectiles are greatly slowed10 yards by 60% for 2 seconds.* [[Blizzard]] -- A powerful [[AoE]] attack that drops icy projectiles. Chilled enemies have their movement/attack speed reduced.<br>
==CC ; [[Monk Skills]]* [[Blinding Flash]] blinds enemies within 20 yards for 3 seconds.* [[Crippling Wave]], on its third hit, dazes all enemies within melee range, slowing them by 30% and reducing their attack speed by 20% for 3 seconds.* [[Cyclone Strike]] pulls up to 8 enemies within 24 yards toward the Monk.* [[Dashing Strike]] roots its target for 1 second.* [[Fists of Thunder]], on its third hit, knocks back enemies a short distance.* [[Lashing Tail Kick]] knocks back enemies.* [[Tempest Rush]] knocks back enemies in WoW==the Monk's path.
CC skills ; [[Witch Doctor Skills]]* [[Grasp of the Dead]] slows enemies by 60% while they are common in World inside its area of Warcraft and are used effect (the area lasts 8 seconds).* [[Hex]] summons a Fetish Shaman that turns enemies into chickens, making them unable to debuff monsters and other players in PvPattack for ''??'' seconds (duration unknown). They are essential to manage elements of WoW such as * [[aggroHorrify]]causes enemies within 12 yards to run in Fear for 4 seconds. A quote from the WoW Wiki* [[http://www.wowwiki.com/Crowd_controlMass Confusion]]causes some enemies within ''??'' yards to fight for you for 12 seconds (range unknown).
::Crowd Control ; [[Wizard Skills]]* [[Frost Nova]] freezes enemies within ''??'' yards for 3 seconds (abbreviated CCrange unknown) refers to spells .* [[Ice Armor]], upon being hit, either Chills or Freezes the enemy for 2 seconds.* [[Ray of Frost]] slows its target by 60% for 4 seconds.* [[Slow Time]] slows enemies by 60% and abilities which limit an opponent's ability to fight. CC abilities reduces their attack speed by 20% while they are used to reduce the number inside its area of mobs that effect (the group fight at oncearea lasts 8 seconds). Due to the fact that most groups cannot tank more than a certain number * [[Wave of elite mobs at a time, crowd control is often essential to prevent a group from being overwhelmedForce]] knocks back enemies within ''??'' yards and slows them by 60% for ''??'' seconds (range and duration unknown).
==CC resistance==
Each individual monster has a "CC resistance" which starts at 0%, is increased by 10% for each second of CC it gains, and decreases by 10% per second while the monster is not CC'd. This percentage reduces the duration of successive CC (e.g. a 2-second stun with 50% CC resistance would only last 1 second, and would then increase the CC resistance to 60%). Most Elite monsters have a cap on their CC resistance: 35% in Normal, 50% in Nightmare, and 65% in Hell and Inferno (note that this cap only applies to the value used in the CC duration calculation; for example, if 7 seconds of CC were applied to an Elite monster on Nightmare, it still keeps track at 70%, but CC will only be reduced by the 50%).
==Reference==
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