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Player versus Player

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The game does not keep score and there are no objectives. However, a player's death is announced using yellow text in the chat log, which tells who died and who killed them. The system is inchoate and there is no official scoring or ladder system, but there are third party websites that provide rankings such as Diablo3Ladders.Com. A public game search option became available with patch 1.0.8. It is not known if there will be any [[achievements]] awarded for PvP in the future. Balancing is expected to be finished with the release of patch 1.1.0.
==Areas within the Scorched Chapel and their Environmental Properties==
The chapel can be subdivided into different areas based on environmental properties. There are no official names or boundaries to these areas and they only exist for reference purposes. Unlike other games in the series, objects in the environment effect combat both offensively and defensively. An example of an object being used defensively is hiding behind a statue to avoid an impale attack. An example of an object being used offensively is trapping an enemy between statues so that their movement is reduced, which ensures a meteor landing. The Scorched Chapel can be divided into the following areas:
 
*The Church
**located East and Southeast
*Graveyard
**located to the South
*Blacksmith
**located to the North
*The island (SGI)
**located to the West
*Fountain
**which is the open area in the center
*Portal
**located to the East
 
===The Church===
The Church is filled with benches when the game starts and the fights begin. These benches can be destroyed, which reveals an open area to fight in. There are door ways along the Northwest, Southwest, and Southeast. The walls between these door ways are often used to shield against enemy attacks. The altar to the East inhibits player movement while allowing both melee and ranged attacks to go through. There are two corridors outside the chapel, which are free of objects that would impede movement and attacks. One corridor is located to the East of the chapel and leads to the portal, while the other corridor is located to the Southeast of the building and leads to the graveyard. There is a window in the Eastern wall that reveals sight to the portal corridor.
 
 
Objects within the Church
{|
!object
|'''Bench'''
|'''Altar'''
|-
!destructible
|yes
|no
|-
!location
|center
|East, inside
|-
!shape
|rectangular
|ovoid
|-
!surface
|smooth
|
:smooth: on long sides
:irregular: on short sides
|}
 
 
Occlusion status of objects
{|
!object
|'''Bench'''
|'''Altar'''
|-
!player movement
|stops
|stops
|-
!Line of sight attacks
|stops
|no
|-
!melee attacks
|stops
|no
|-
!area of effect attacks
|no
|stops
|-
!rockets
|stops
|no
|-
!sight
|no
|no
|-
!other
|_
|Does not stop wave of light
|}
 
===Graveyard===
The Graveyard is the area that has the most objects in the chapel. It is filled with tombstones when the game starts. Once the tombstones are broken, the area is mostly clear to the West of the mausoleum while statues reside in the area East of the mausoleum. It is possible to teleport over to the Island from the graveyard while using a wizard. The statues, trees, and mausoleum provide shielding from enemy attacks. The bushes have irregular surfaces that can complicate movement. Careful redirection is required if a player gets stuck on a bush or other irregular surface. Irregular object are not represented by their visual image; for example, half of a bush could stop a player's movement while a player can pass through the other half unimpeded. The Eastern street light can reveal cloaked enemies.
 
 
Objects within the Graveyard (1)
{|
!object
|'''Tombstone'''
|'''Tree'''
|'''Statue'''
|'''Mausoleum'''
|'''Bush'''
|-
!destructible
|yes
|no
|no
|no
|no
|-
!location
|through out
|East
|East
|center
|North, South
|-
!shape
|rectangular
|y-shaped
|rectangular
|heart shaped
|ovoid
|-
!surface
|smooth
|irregular
|smooth
|
:smooth: on east side
:irregular: on west side
|irregular
|}
 
 
Occlusion status of objects (1)
{|
!objects
|'''Tombstone'''
|'''Tree'''
|'''Statue'''
|'''Mausoleum'''
|'''Bush'''
|-
!player movement
|stops
|stops
|stops
|no
|stops
|-
!line of sight attacks
|stops
|stops
|stops
|stops
|no
|-
!melee attacks
|stops
|stops
|stops
|stops
|no
|-
!area of effect attacks
|no
|stops
|_
|_
|_
|-
!rockets
|_
|_
|no
|_
|no
|-
!sight
|no
|blocks
|blocks
|blocks
|no
|-
!other
|none
|stops novas and calamity
|none
|_
|redirects movement
|}
 
 
Objects within the Graveyard (2)
{|
!objects
|'''Fence Light'''
|'''Small Bush Statue'''
|'''Large Bush Statue'''
|'''Bush Light'''
|-
!destructible
|no
|no
|no
|no
|-
!location
|Northwest
|West
|South
|East
|-
!shape
|rectangular
|circular
|ovoid
|ovoid
|-
!surface
|irregular
|irregular
|irregular
|irregular
|}
 
 
Occlusion status of objects (2)
{|
!object
|'''Fence Light'''
|'''Small Bush Statue'''
|'''Large Bush Statue'''
|'''Bush Light'''
|-
!player movement
|stops
|stops
|stops
|stops
|-
!line of sight attacks
|stops
|stops
|stops
|stops
|-
!melee attacks
|_
|stops
|stops
|_
|-
!area of effect attacks
|no
|stops
|stops
|no
|-
!rockets
|no
|no
|no
|no
|-
!sight
|no
|blocks
|blocks
|no
|-
!other
|reveals cloaked enemies
|_
|_
|reveals clocked enemies
|}
 
===Blacksmith===
There is a small anvil in the center of the main building, which gives this area its name. A square enclosure made of short walls occupies the Northwest portion. The walls in this enclosure can stop player movement, but not ranged or melee attacks. It is possible to teleport to the Island from the Blacksmith with a wizard, however, it is more difficult to do than teleporting from the Graveyard. There are walls that narrow going from North to South which resembles a funnel. At the end of the funnel, there is a street light with walls surrounding its Northeast portion. It is common for players to get stuck on this light.
 
 
Objects within the Blacksmith
{|
!objects
|'''Chimney'''
|'''Short Wall'''
|'''Short Wall with Bush'''
|'''Left Funnel Wall'''
|'''Right Funnel Wall'''
|'''North Light'''
|'''South Light'''
|-
!destructible
|no
|no
|no
|no
|no
|no
|no
|-
!Location
|center
|West
|North
|Southwest
|Southeast
|Northwest
|South
|-
!Shape
|rectangular
|rectangular
|L-shaped
|scooper shaped
|L-shaped
|square
|square
|-
!surface
|
:Northwest: irregular
:Southeast: smooth
|smooth
|
:West bush: irregular
:East wall: smooth
|smooth
|smooth
|smooth
|rough
|}
 
 
Occlusion status of objects
{|
!objects
|'''Chimney'''
|'''Short Wall'''
|'''Short Wall with Bush'''
|'''Left Funnel Wall'''
|'''Right Funnel Wall'''
|'''North Light'''
|'''South Light'''
|-
!player movement
|stops
|stops
|stops
|stops
|stops
|stops
|stops
|-
!line of sight attacks
|stops
|no
|no
|
:North: no
:South: stops
|stops
|stops
|stops
|-
!melee attacks
|stops
|no
|no
|
:North: no
:South: stop
|stops
|no
|stops
|-
!are of effect attacks
|stops
|_
|_
|stops
|stops
|_
|stops
|-
!Rockets
|no
|no
|no
|no
|stops
|no
|no
|-
!sight
|blocks
|no
|no
|
:North: no
:South: blocks
|no
|no
|no
|-
!other
|_
|barbs can spear drag
|_
|_
|_
|_
|cloaked enemies can be revealed in the funnel
|}
==PvP Development==
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