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Player versus Player

540 bytes added, 06:15, 13 July 2013
Areas within the Scorched Chapel and their Environmental Properties
===Blacksmith===
There is a small anvil in the center of the main building, which gives this area its name. A square enclosure with openings occupies the Northwest portion. The walls in this enclosure can stop player movement, but not ranged or melee attacks. It is possible to teleport to the Island from the Blacksmith with a wizard, however, it is more difficult to do than teleporting from the Graveyard. There are walls that narrow going from North to South which resembles a funnel. At the end of the funnel, there is a street light with walls surrounding its Northeast portion. It is common for players to get stuck on this light.
 
 
Objects within the Blacksmith
{|
!objects
|'''Chimney'''
|'''Small Wall'''
|'''Small Bush Wall'''
|'''Left Funnel Wall'''
|'''Right Funnel Wall'''
|'''North Light'''
|'''South Light'''
|-
!destructible
|no
|no
|no
|no
|no
|no
|no
|-
!Location
|center
|West
|North
|Southwest
|Southeast
|Northwest
|South
|-
!Shape
|rectangular
|rectangular
|L-shaped
|scooper shaped
|L-shaped
|square
|square
|-
!surface
|
:Northwest: irregular
:Southeast: smooth
|smooth
|
:West bush: irregular
:East wall: smooth
|smooth
|smooth
|smooth
|rough
|}
==History of PvP in Diablo III==
45
edits