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Lore Book

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{{BC}}[[File:Lorebook.jpg|right|thumb|A Lore Book in Deckard Cain's house.]]'''Lore Books''' are in-game items that deliver background [[lore]] and/or story information. Lore books can be found in the world, and are triggered automatically by first encountering a new type of monster. All lore books are presented as the writings of an individual, often [[Deckard Cain]] or [[Abd al-Hazir]]. Other books are histories of an area, journals by NPCs, orders from Boss monsters, legends of the High Heavens, and many others.
[[File:Lorebook.jpg|left|thumb|A Lore Book in Deckard Cain's house.]]'''Lore Books''' are in-game items that All lore books can be listened to while the player can pick upaction continues, which will deliver [[lore]] and story information via audio files can also be read in-game. Each lore book has its own narrator, depending on the content of text form by accessing the book itself. Lore books are almost exclusively epistolary in nature, where the narrator is giving an oral account in a journal-like format, and the narrator is always the author of the document. Some of the notable narrators in the game are [[Deckard Cain]], [[Leah]], and [[Abd al-Hazir]]Journal.
Lore books are a natural extension of the Diablo III development team's narrative philosophy of "play, don't tell" where the player would not simply be delivered all of the in-game lore via text windows a la Diablo I and II. Lore books are fully narrated with audio and accompanied text.
==Mechanics==
Lore books are found in most areas of the game and describe that area, or add flavor text about it. First encounters with most types of monsters trigger a lore book as well, which can be listened to by clicking the icon on the lower right of the screen.
 
In-world lore books are only found if a particular character has not before "read" that particular book. Many areas of the game have multiple books, which are labeled with the number after the title, such as "The Fall of the Barbarians: Part One," a five book series found in the Keep in Act 3.
==Mechanics==
[[Image:Lorebook2.jpg|center|frame|Deckard Cain's Journal being played in full audio.]]
 
Once picked up, a lore book will automatically begin playing. It can be re-visited in the journal section of the [[UI| user interface]][http://www.diablowiki.net/File:Lorebook3.jpg]. The lore books are separate from the [[bestiary]] entries which are automatically unlocked when a certain type of monster is killed. Lore books are items that drop, and they are labeled in green when on the ground.
Vasadan clarified the mechanics of lore books while grouped during the Diablo III [[beta]][http://blues.incgamers.com/Posts/10/1/46/858/158443/39leah-book39#postId_425851]:
==CollectorAchievements== Achievements are awarded for reading all the Lore books in a particular area, and/or for listening to all of the NPC conversations. These can often overlap; there are many installments to read in Leah's Guide==Journal through Acts 1-3, and these journal entries flesh out the ongoing story and supplement the actual conversations with Leah and the other NPCs.
It is currently unknown whether or not lore books will be tied into the [[achievement]] systemThere are many, but it's likely that many players will want to collect all available books in dozens of Lore Books found throughout the game.Some books are sensitive to [[quest]]s, where if the player misses them during a quest step, they will have ranging from always there to repeat the quest to attain the book. This list will eventually house the location of every lore book in the gamequite rare.A partial listing follows:
The following is listed by when the book becomes available to the player chronologically, not when they were recorded. A ''static spawn'' is an item spawned in a pre-set area, and will always appear during a specific event or in a specific area. A dynamic spawn does not have a 100% chance to spawn, and it will also usually spawn in multiple locations.
===Act I===