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Electrified

93 bytes added, 22:13, 14 June 2013
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[[File:Boss-electrified-sml.jpg|thumb|350px|Sparks galore, as seen in the [[beta]] test.]]
This property adds lightning damage to causes Champions and the monster's attacks, grants it higher lightning resistance, and most noticeably, causes boss (but not the Boss or Champions minions) to constantly emit sparks which skitter across the ground much like the Wizard's [[Shock Pulse]] skillwhen struck. These charges are cast sparkle out constantlyand deal lightning damage to nearby players and pets, in all directions, but are also triggered when the monster is hit by attacks, making them more and can be dangerous when they are taking the most damageto melee attackers with high attack rate and/or low resistances.
Only the Champions or the Boss itself is electrified by this modifier; the minions are do not granted spark. (They did gain the sparking effectlighting resistance, though they do share lightning resistance bonusbefore that feature was removed in v1.03.)
'''Electrified'''
==Strategy==
Little special strategy is neededThese monsters were fearsome during development and into beta test when they emitted vast fields of damaging sparks. The property was toned down in the final release, sending out fwer sparks and creating less graphic load, and the function was reduced as well, with the charges are more visual than damaging. Even characters with minimal lightning resistance have reported few troubles dealing with these bossessparks changed to no longer triffer other [[Elite Affixes]] such as [[Vampirific]].
Note that the sparks count as hits and can trigger other Boss ModifiersAs of v1. For instance, 08 these enemies that are also of little notice to ranged attackers, though they can be painful for melee fighters as the sparks work much like [[VampirificReflects Damage]] may heal when their sparks hit a target. It's even possible for the same boss to gain both of those modifiers, making them very painful at melee range.