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Siegebreaker Assault Beast

No change in size, 01:32, 22 December 2008
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Fatalities: fixed my own typeo... again...
That conclusion just begs another question, though. How many such special animations are there? Do all the bosses have some special fatality move they only show when they kill a character in a special way? Do any regular monsters have such talents? Do players die in as wide a variety of ways as monsters? Shattering when frozen, falling down and burning to a cinder from flame, charring to a skeleton from lightning, etc?
These questions were answered, in part durring [[blizzcast Episode 6]] when [[Jaw Jay Wilson]] said this, "Well what we want to do with that, especially for particular bosses is have when essentially when the player is very low on health and they’re about to die the boss essentially checks like when it attacks you, did I just do enough damage to kill you? And if so then instead of just doing his normal attack he’d actually play some kind of special I pick you up and eat you or I throw you up in the air and knock you around like a baseball or something like that. It’s a system that really our announcement video we tested it for the first time, mainly just to see – can we actually do this kind of animation interaction between the characters but the actual system itself is still not in there but we do plan to do that and that’s primarily where. We might do some other things, we’ve talked about physics based deaths we’ve talked about having the characters if they like die to a cold monster he might completely freeze solid into a statue and then shatter or things like that but we haven’t decided at this point if that’s exactly what we’re going to do."
Hardcore players might want to try out some softcore, just to run around and die in interesting ways.
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