17,263
edits
Changes
no edit summary
The Monster Power system was introduced into Diablo III 3 in [[Patch v1.0.5]] in October 2012, after being testable on the Diablo 3 [[Public Test Realm]] for several weeks. Inspired by the Diablo 2 {{iw|Players_X Players X}} system, Monster Power allows players to set a level from 0-10 which will increase the difficulty of the game. [[Patch 1.0.7]] updated Monster Power to add considerably more experience per MP level, making for faster leveling up with higher MP levels.
With each level of Monster Power, the enemies increase in their hit points and damage. In exchange, players gain greater experience, a bonus to Magic Find and Gold Find, and the potential for bonus item drops.
The rewards and scaling values differ from Normal/Nightmare/Hell vs. Inferno, and playing on even MP1 in Inferno increases all Act 1 and Act 2 monster levels to 63, creating a big leap in difficulty and item drop potential, especially in Act One.
Monster power is now available and searchable in public games (via patch 1.0.7). You can open up your own MP game or join a game that is being played with MP via the public games menu.
==Monster Power Stats==
Blizzard released full information about the Monster Power effects in mid-October 2012, detailing the exact changes triggered with each level of Monster Power with the aid of some infographics. Note that the v1.0.5 patch also contained a substantial nerf to overall Inferno difficulty, thus MP0 in v1.0.5 was considerably easier the game had been previously, and Blizzard estimated[http://diablo.incgamers.com/blog/comments/more-details-on-the-monster-power-system] that MP2-3 was about the equivalent difficulty for pre-v1.05.
[[File:Monster-power-bonuses2.jpg|center|thumb|800px|Monster Power on the [[Inferno]] difficulty, v1.06.]]
[[File:Monster-power-mlvls.jpg|center|thumb|600px|Item Level drop rates in Inferno on ML1 or higher.]]
As you can see in the infographic belowabove, there is no change to the item level potential of drops in Act 3 and 4, but with ML1+ monsters in Acts One and Two drop items with the same high level potential as Act 3 and 4.
===Chests and Barrels===