2
edits
Changes
→Public Games
===Not in Public Games=== Monster Power can only be enabled in solo games or private games with friends. It can not be turned on in public games, due to issues with matchmaking -- players would need to only join games with the MP on a level they found playable, and Blizzard felt the complications of this outweighed the benefits of MP.[http://diablo.incgamers.com/blog/comments/no-monster-power-in-public-games] <blue>It doesn’t work for Public Games. If Monster Power is on, you cannot make your game public. Similarly, when making a public game, Monster Power is disabled. As you’ve noted, there are a few issues with allowing MP in Public Games:* In general, harder content tends to be less enjoyable with random strangers.** It would make matchmaking more difficult by increasing the number of matchmaking pools (one new pool for each MP level). In turn, that could increase wait times for Public Games.* Issues associated with “leeching” or similar behavior could be exacerbated, especially if under-geared players chose extremely high Monster Power levels for the games they wanted to be matched into. Although we love and support co-op, since Monster Power is a new system, we didn’t want to open it up to Public Games just. We’re definitely open to revisiting that idea down the road, though.</blue> Since virtually all knowledgeable players will use Monster Power whenever possible, this seems likely to completely end public games, which are already rarely-used in Diablo III.
Monster power is now available and searchable in public games (via patch 1.0.7). You can open up your own MP game or join a game that is being played with MP via the public games menu.
==Monster Power Stats==