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Mortar

1 byte added, 04:18, 23 February 2013
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[[File:Mortar-desecrator-fallen1.JPG|thumb|400px|Mortar Desecrator Fallen Champions exercise a Wizard.]]
[[Mortar]] is a [[Boss Modifier]] that spawns on Bosses and Champions in Diablo III. Mortar enemies emit a steady stream of high-arcing bombs, which auto-target any hero outside of melee range. The modifier is meant to be tough for ranged attackers, as a counter to all of the boss modifiers that are much more dangerous at melee range. There is a "dead zone" close to Mortar bosses that no bombs (are supposed to) fall in, thus making them safer in close... safer from the mortars, at least.
[[File:Mortar-desecrator-fallen1.JPG|thumb|400px|Mortar Desecrator Fallen Champions exercise a Wizard.]]
Ranged attackers need to learn to move after every shot, (if not more often) since Mortars are launched at the current location of the hero, and standing still is a sure way to get blasted by these projectiles.