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Critical hit damage

1,488 bytes added, 19:45, 10 February 2013
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#REDIRECT Critical Hit Damage (CD) determines how much damage a [[critical hit]] deals in Diablo 3. Raising this figure is a key way to increase a character's [[DPS]], and skills and items that add to this stat are quite valuable. The base critical hit damage of a brand new character is 50%, but well-equipped characters should deal at least 300% CD, and figures over 500% are not uncommon in very good gear (as of v1.06). [[Critical hit Chance]] (CC) works in tandem with CD, and is as or more important. While Critical Damage is a huge factor in a character's overall damage output, Critical Chance is as well, plus many [[procs]] trigger off of crits, and a fairly high Critical Chance is considered essential for many [[builds]] to function properly. * Refer to the [[Critical hitChance]] article for more details.   ==Critical hit Damage== Values for Critical Hit Damage are raised through items, [[skill]]s, and [[passive]] abilities. CD can roll as an [[affix]] on the following item types, and on these types it may occur on magical items, rares, and in the random affixes on legendaries. (Many legendaries of these types have some inherent CD value, which will always appear and will '''not''' stack with a random CD affix. * One-handed and two-handed weapons.** An [[Emerald]] socketed in any weapon.* Gloves* Rings* Amulets* [[Follower]] Specials. (Benefit only the Follower.)* Numerous [[Legendary]] items in other item slots.     [[Category:Statistics]][[category:combat]][[category:reference]]