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Armor

485 bytes added, 17:11, 6 February 2013
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As with [[resistances]] (which function very similarly) there are diminishing returns on the benefit from higher amounts of Armor. The first thousand points of Armor effect a damage reduction of about 25%, while moving from 4500 to 5500 only yields about 4.5% damage reduction. That 4.5% might be of huge importance to a high level character taking on a dozen enemies at once, but it's clearly a lot less of a total change than the first couple of thousand points of Armor provide.
 
 
==Strength==
 
The [[Strength]] attribute adds directly to the Armor total, in simple arithmetic fashion. More strength = higher Armor = more damage reduction. This is very handy for Barbarians and makes them take much less damage from melee combat. Other characters get less benefit from it; the screenshot below shows a [[Paragon]] 49 Monk who has virtually no Strength on her equipment and thus gains very little additional armor that way.
 
[[File:Str-tooltip.jpg|center|frame]]