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Set Items

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Set Items make up comprise Item Sets; . In Diablo III these are not a separate type<ref>[http://diablo.incgamers.com/blog/comments/diablo-iiis-item-colors/ Blue forum post] - IncGamers June 3, 2011</ref> of item, but function basically as groups of similarly-named, consistently-themed Legendary items that grant the player additional bonuses when two (or more) of them are worn equipped at the same time.
Item Sets return in Diablo IIISet Items are primarily end game gear, but with major changes to their stats and classification. Most while the properties of any individual set items can item might not be found across multiple base item typesthat great, many set items they can be made by artisans via recipesquite powerful when used in pairs or groups, and when the partial set items bonuses are no longer their own item type<ref>[http://diablo.incgamers.com/blog/comments/diablo-iiis-item-colors/ Blue forum post] - IncGamers June 3, 2011</ref>; they are simply [[legendary]] items that gain extra bonuses when worn in a groupincluded.
All Set Items that can be '''''found''''' exist only in Inferno, with a level 60 requirement to equip. Other Set Items can only be created via crafting with the Blacksmith, and those range widely in their level requirement and stats. * Diablo II featured item sets as well. See the D2 {{iw|Item_Set Item Set information}}for details.
==Item Sets List==
A list of every item set in Diablo III, including the individual items in that set and the partial set bonuses. All of these link to wiki articles covering those sets; you can see those pages for more details, or hover Hover on the "db" links to see the set stats item tooltips, pulled from the game files via [[Diablonut|DiabloNut.IncGamers.com]].
 ==="Found " Item Sets===
Item sets where the items can only be found from monsters or objects in the dungeons (or bought from the [[Auction House]]). All of these sets have a level requirement of 60.
==Item Sets Confirmed==
[[Image:IK1.jpg|thumb|350px|right|[[Barbarian]] wearing [[Immortal King]], full set.]]
Diablo III Community Manager [[Bashiok]] essentially confirmed Item Sets for Diablo III, likely functioning much as they did in Diablo II, in a forum post in early November, 2010. <ref>[http://diablo.incgamers.com/blog/comments/blue-with-big-news-on-item-sets/ Blue forum post] - IncGamers November 11, 2010</ref>
<blue>It's looking more and more likely that set items will simply be something you chase in the end-game. And realistically that's really where they simply work the best.
We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though.
We ==Item Set Appearance== Most of course like and intend the Item Sets in Diablo III grant a special appearance to keep partial the character wearing them. A few of the individual items do this, but full sets do it more visibly, with graphics or special functions only granted by that set bonuses. Individual set items often have unchanged graphics, by but offer new colors and other visual effects.  Below is an image of the wayAughild's Treasured set worn across every [[class]]: [[File:Aughildstreasured_allclasses.jpg|center|thumb|450px|All classes wearing a full set of identical items.]] 
Anyway, sets are actually in the game right now in very limited forms, there's a bit of design left on them yet, but as I said they work very well at end-game and that's where we're leaning toward them appearing. </blue>
In an early 2011 update, [[Bashiok]] gave more information about set bonuses in a [[battle.net]] forum post <ref>[http://forums.battle.net/thread.html?topicId=27807930581&sid=3000&pageNo=3 Blue forum post] - Blizzard April 29, 2011</ref>:
<blue>Set items are now legendaries defined by a set bonus. They're crafted items while leveling (recipes can be found that grant the ability to craft all the items in a set), which allows someone to really invest in filling out a set before they out-level it. Then at max level we'll drop set pieces normally.</blue><br><br>{{clear|both}}==Item Sets During Development==
==[[Image:IK1.jpg|thumb|350px|right|[[Barbarian]] wearing [[Immortal King]], full set.]]During Diablo III's production, the developers frequently mentioned their desire to completely change around Item Set Appearance==Sets to be more useful<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/ Jay Wilson Interview] - inDiablo.de, August 2010</ref> during the leveling process, and to be more consistent in item level and quality. (Item Sets in D2 often had items that varied hugely in level and utility and could thus seldom be worn usefully at the same time.)
Like many legendary items, set items often re-use pre-existing models with new textures, or slight tweaks to the models. An example of this would be the Diablo III Community Manager [[GoldskinBashiok]] [[Chest Armor]] item, which is simply discussed some of the "Warlord" armor re-skinned to be coloured ongoing issues in a vibrant goldforum post in early November, 2010. An exclusion of that rule would be <ref>[[Helms]] or [[Shoulders| Shoulder]http://diablo.incgamers.com/blog/comments/blue-with-big-news-on-item-sets/ Blue forum post]-slot itemsIncGamers November 11, which almost always have a unique graphic. Below is an image of the Aughild's Treasured set worn across every [[class]]:2010</ref>
[[File:Aughildstreasured_allclasses.jpg|center|thumb|450px|All classes wearing a full <blue>It's looking more and more likely that set of identical itemswill simply be something you chase in the end-game. And realistically that's really where they simply work the best.]]
==Diablo III Item Set Development==We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though.
The [[D3 Team]] has said that they want We of course like and intend to include item sets in Diablo IIIkeep partial set bonuses, but that there are still some problems to surmount. [[Jay Wilson]] spoke on this point in August, 2010:<ref>[http://diabloby the way.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/ Jay Wilson Interview] - inDiablo.de, August 2010</ref>
<blue>'''Jay Wilson: '''We understand the problems with item Anyway, sets. We want to solve them. Set items are under work actually in the game right nowin very limited forms, if we canthere't find s a way to solve the problem it won’t be in the game. But we’ve got a couple bit of ideas design left on the table them yet, but as I said they work very well at end-game and that's where we think it'll work outre leaning toward them appearing.</blue>
Their solution is to make multiple different types of items work in the same item sets. There are 18 levels of armor ([[gear sets]]) in Diablo III, so one low level item set that included a belt might allow that belt to drop from gear sets 4-9. This would be the same item with (presumably) identical same stats; it would just be able to spawn (from drops or crafting [[recipes]]) on multiple different types of base item, keeping the item and the item set viable for longer.
Bashiok explained this in a forum post added an update six months later, in April 2011.<ref>[http://diablo.incgamers.com/blog/comments/blue-on-no-item-binding-and-legendary-set-items/ Bashiok forum post] - Dizblo.IncGamers.com, April 2011</ref>
<blue><font color="#FFFFFF">No set item parts/pieces? Or to clarify, will set pieces only be useful if the whole set is completed?</font><br>
Bashiok: Set items are now legendaries defined by a set bonus. They’re crafted items while leveling (recipes can be found that grant the ability to craft all the items in a set), which allows someone to really invest in filling out a set before they out-level it. Then at max level we’ll drop set pieces normally.
<br>
<font color="#FFFFFF">Leveling up you will find recepies recipes that will enable you to make a set. Every item in that set will be in the recipe list, enabling you to craft the set one piece at a time. When you hit max level, you will find the actual set pieces, not the recipes for the complete sets… That’s how I understood it.</font><br>
Bashiok: Yeah, that’s it. Although recipes aren’t planned to actually stop dropping. You’ll just also have the items themselves drop in addition.</blue>
This item system works very differently than it did in Diablo II. There are no "set items" in Diablo III. There are only legendary items, some of which are grouped into item sets. These items will have attractive stats on their own, and can be used piecemeal, but when a character equips multiple items from the same set, additional bonuses will be generated.
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==Diablo II ProblemsItem Set Issues==
Item Sets and Set Items were a nifty idea in Diablo II, but the execution was not perfect, especially in [[D2C]], where Item Sets were generally underpowered and not worth wearing. There were no partial set bonuses in D2C; a character had to wear the entire set to receive any bonuses, and these bonuses were generally quite small.