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Created page with "The Frenzied Shrine provides a powerful combat boost by adding a 25% bonus to Attack Rate and Critical Hit damage for 2 minutes. This shrine has the most noticeable benefi..."
The Frenzied Shrine provides a powerful combat boost by adding a 25% bonus to Attack Rate and [[Critical Hit]] damage for 2 minutes. This shrine has the most noticeable benefit of any shrine, with almost all characters gaining an instant and very marked attack speed increase.
The Critical Hit damage bonus simply adds to a character's total crit, and might be much less noticeable. For instance, characters in good equipment can easily get up over 300% critical hit damage, and this shrine boosting that to 325% isn't going to make a detectible difference.
==Shrines in Diablo III==
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses do not stack, and second shrine of the same type will simply reset the benefit time to the full duration.
* [[Desecrated Shrine]] - Reduces all damage taken by 25%.
* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]]. (Added in [[Patch 1.0.5]].)
* [[Enlightened Shrine]] - +25% [[Experience]]. (This shrine did not appear in [[Inferno]] prior to v1.0.5.)
* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
* [[Fortune Shrine]] - +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Nephalem Valor]] stacks, and [[Paragon]] levels. It will not exceed the max MF/GF cap, though.
* [[Frenzied Shrine]] - Increases attack speed and critical damage bonus by 25%.
{{Location navbox|struc}}
[[category:shrines]]
[[Category:Gameplay]]
[[Category:Basics]]
The Critical Hit damage bonus simply adds to a character's total crit, and might be much less noticeable. For instance, characters in good equipment can easily get up over 300% critical hit damage, and this shrine boosting that to 325% isn't going to make a detectible difference.
==Shrines in Diablo III==
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses do not stack, and second shrine of the same type will simply reset the benefit time to the full duration.
* [[Desecrated Shrine]] - Reduces all damage taken by 25%.
* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]]. (Added in [[Patch 1.0.5]].)
* [[Enlightened Shrine]] - +25% [[Experience]]. (This shrine did not appear in [[Inferno]] prior to v1.0.5.)
* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
* [[Fortune Shrine]] - +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Nephalem Valor]] stacks, and [[Paragon]] levels. It will not exceed the max MF/GF cap, though.
* [[Frenzied Shrine]] - Increases attack speed and critical damage bonus by 25%.
{{Location navbox|struc}}
[[category:shrines]]
[[Category:Gameplay]]
[[Category:Basics]]