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Created page with "The Enlightened Shrine provides a 25% experience bonus for the duration of the effect. This bonus is added onto a player's total experience bonus, and stacks with experience..."
The Enlightened Shrine provides a 25% experience bonus for the duration of the effect.
This bonus is added onto a player's total experience bonus, and stacks with experience buffs from [[Nephalem Valor]] and +experiment equipment bonuses, such as those from [[Leoric's Signet]], [[Cain's Honor]], or the bonus from socketing a [[ruby]] into a helm.
==Shrines in Diablo III==
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses do not stack, and second shrine of the same type will simply reset the benefit time to the full duration.
* [[Desecrated Shrine]] - Reduces all damage taken by 25%.
* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]]. (Added in [[Patch 1.0.5]].)
* [[Enlightened Shrine]] - +25% [[Experience]]. (This shrine did not appear in [[Inferno]] prior to v1.0.5.)
* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
* [[Fortune Shrine]] - +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Nephalem Valor]] stacks, and [[Paragon]] levels. It will not exceed the max MF/GF cap, though.
* [[Frenzied Shrine]] - Increases attack speed and critical damage bonus by 25%.
==Enlightened Shrines in Inferno==
Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since no player could realistically cope with the difficulty at less than the maximum level of 60. This changed in v1.0.4 with the introduction of the [[Paragon]] system, where characters began to gain experience for Paragon levels once they reached 60.
The D3 devs didn't think to enable Enlightened shrines in Inferno in v1.0.4, but they realized their oversight and enabled them in Inferno in v1.0.5.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/182869/shrines-are-boring-and-need-improvement Shrine Improvements] - Blizzard, 07.09.2012</ref>
<blue>We actually talked about introducing additional Shrine types in the future during a meeting we had earlier today. We’re also currently discussing the possibility of adding the Enlightenment Shrine into Inferno mode since the +XP bonus would be particularly appealing to players working towards their Paragon levels.</blue>
==References==
<references>
{{Location navbox|struc}}
[[category:shrines]]
[[Category:Gameplay]]
[[Category:Basics]]
This bonus is added onto a player's total experience bonus, and stacks with experience buffs from [[Nephalem Valor]] and +experiment equipment bonuses, such as those from [[Leoric's Signet]], [[Cain's Honor]], or the bonus from socketing a [[ruby]] into a helm.
==Shrines in Diablo III==
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses do not stack, and second shrine of the same type will simply reset the benefit time to the full duration.
* [[Desecrated Shrine]] - Reduces all damage taken by 25%.
* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]]. (Added in [[Patch 1.0.5]].)
* [[Enlightened Shrine]] - +25% [[Experience]]. (This shrine did not appear in [[Inferno]] prior to v1.0.5.)
* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
* [[Fortune Shrine]] - +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Nephalem Valor]] stacks, and [[Paragon]] levels. It will not exceed the max MF/GF cap, though.
* [[Frenzied Shrine]] - Increases attack speed and critical damage bonus by 25%.
==Enlightened Shrines in Inferno==
Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since no player could realistically cope with the difficulty at less than the maximum level of 60. This changed in v1.0.4 with the introduction of the [[Paragon]] system, where characters began to gain experience for Paragon levels once they reached 60.
The D3 devs didn't think to enable Enlightened shrines in Inferno in v1.0.4, but they realized their oversight and enabled them in Inferno in v1.0.5.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/182869/shrines-are-boring-and-need-improvement Shrine Improvements] - Blizzard, 07.09.2012</ref>
<blue>We actually talked about introducing additional Shrine types in the future during a meeting we had earlier today. We’re also currently discussing the possibility of adding the Enlightenment Shrine into Inferno mode since the +XP bonus would be particularly appealing to players working towards their Paragon levels.</blue>
==References==
<references>
{{Location navbox|struc}}
[[category:shrines]]
[[Category:Gameplay]]
[[Category:Basics]]