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As with many boss modifiers, it's dangerous to become unable to move, and affixes like [[Jailer]], [[Waller]] (which the chains pass over), or [[Nightmarish]] are very dangerous when Fire Chains are nearby. Other forms of AoE damage pair very well with Fire Chains as well, and [[Molten]] + Fire Chains is especially nasty for melee characters, as the monsters will circle at close range and create a double damage effect.
Fire Chained enemies are best fought in a steady retreat or by circling around the perimeter, as it's very dangerous to be within the midst of them. The chains have a maximum range of about a visible screen (perhaps 60 or 80 yards), and will disappear if the monsters get further apart than that, though they will reform instantly and without warning if the distance closes.
<gallery>
File:Fire-chains-dead-bug.jpg|Display bug shows the chain between corpses.
File:Fire-chains-molten2.jpg|Molten with [[Fire Chains]].
File:Fire-chains-plagued-zombies1.JPG|Zombies with Fire Chains and [[Plagued]]
</gallery>
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[[category:bosses]]