'''[[File:Elite-dataminer-jailer2.JPG|thumb|250px|Jailed by the [[Dataminer]].]][[Jailer''' ]] is a [[boss modifierBoss Modifier]] in Diablo III. [[Boss]]es and [[Champion]]s (and [[DiabloElite]] III. This is another utility modifier that traps the target inside s) who possess this ability can "jail" characters and their pets for a fiery cage. A monster with Jailer capabilities has a 25% chance to jail you each short period of time they attack. It lasts a maximum While jailed an orange circle of 3 secondslight appears around the target, depending on gear you and they are wearing which can reduce held in that location until the durationjail dissipates.
There Jailer bosses have a 25% chance to jail their targets with each attack, and the effect last for up to 3 seconds, though on Normal difficulty the duration is much shorter than that. Various equipment can also lessen the duration of the effect. Jailed targets can still fight, hit enemies, cast spells, drink potions, etc. They just cannot move, though some skills will allow an escape from the jail. This boss property is also possessed by a good number of [[Elite]]s, most notably (and appropriately) by [[The Warden]]. * Monster Level Minimum: 10* Available to: Bosses and Champions.* Damage Type: N/A.* Additional Resistances: None. ==Strategy== Jailer is often inconvenient and scary, but as it's only cast occasionally and the duration is fairly short it's not usually lethal. The biggest danger, other than being hit by enemy attacks that you can not move to avoid, comes from other [[Boss Modifiers]]. Though Jailer does no damage inflicted , it can pair with deadly [[AoE]] properties like [[Arcane Enchanted]], [[Plagued]], [[Desecrator]], or [[Mortar]] to destroy an immobilized character. Players need to learn not to panic and to keep fighting while jailed -- new players often freak out and spend all their time struggling to escape, rather than continuing the battle. It's also helpful to know which of your skills can and cannot escape the jail, so you do not waste resources using skills that won't help. For instance, Demon Hunters can not break out with [[Vault]] or the backflip from [[Evasive Fire]], though they can cast those skills while jailed, wasting [[Discipline]] while moving not an inch, and potentially having no resource left once they are free. ===Escape Skills=== The jail can be broken out of by a number of skills. These include: * [[Barbarian]]: [[Dashing Strike]], [[Leap]], and [[Wrath of the Berserker]].* [[Demon Hunter]]: None to escape. [[Smoke Screen]] will stop monsters attacking as they can not see the target.* [[Monk]]: [[Seven Sided Strike]]. All of the Monk's protection abilities also work while jailed, so the class can shield and defend as necessary.* [[Witch Doctor]]: [[Spirit Walk]]* [[Wizard]]: [[Teleport]] and [[Archon]]. ===No-Escape Skills=== These movement skills and their rune effects will '''not '''break out of the jail. * [[Barbarian]]: [[Sprint]].* [[Demon Hunter]]: [[Vault]] and [[Evasive Fire]]. [[Smoke Screen]] does not break out of the jail, but monsters will stop attacking the invisible Demon Hunter. * [[Monk]]: [[Dashing Strike]]. [[Tempest Rush]].* [[Witch Doctor]]: None. Any pets summoned while Jailed will appear outside the jail and move freely.* [[Wizard]]: [[Mirror Images]] cast while the Wizard is jailed will appear outside the jail and move around normally. ==Media== The jailer property does not alter the appearance of the boss or Champion in any way, so players don't know about it unless they see the [[tooltip]] hover text, or the orange jail cell pops into existence around them. <gallery>File:Uzay the gorgon.jpg|Jailed by a Scavenger.File:Boss-jailer2.jpg|Boss with Jaileraffix.</gallery> {||<youtube>l_5eEXD-ma8</youtube><br>The first Jailer most players see is the boss monster attached to the ancient monument event in the Festering Woods.|<youtube>EYVhhZqS-_Q</youtube><br>A Monk and his Enchantress Follower are repeatedly jailed during this Inferno battle with some Blood Clan.|}
Whilst jailed you are completely immobilised but there are some exceptions which allow movement:
*[[Dashing Strike]] ({{wl|[http://diablonut.incgamers.com/skill/monk/dashing-strike db]}}) - Allows the [[Monk]] to move but not escape.
*[[Spirit Walk]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/spirit-walk db]}}) - Allows the [[Witch Doctor]] to escape entirely.
You can attack whilst Jailed.
[[File:Uzay the gorgon.jpg]]
[[category:bosses]]