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Ice Armor

421 bytes added, 21:34, 12 June 2012
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'''Ice Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 14, freezing or slowing movement of enemies attacking the character.
Unlike [[Storm Armor]]'s effects, which are all damage-adding and not defensive, the benefits of Ice Armor and its rune effects are more defensive in nature. Most of them add damage, though not as much as Storm Armor, but they generally include defensive bonuses as well. Also note that cold damage chills and slows (and sometimes freezes) attackers, providing an added benefit to the Wizard's survival in the form of slowed enemies. * This is an [[Armor spell]]. Only one Armor spell can be active at a time.
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==Background==
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move.