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Force Armor

1,916 bytes added, 03:29, 10 June 2012
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[[File:IconEnergyArmor.png|left]]'''[Force Armor is a rune effect in [Energy Armor]]''' is , a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 22. * This is an [[Armor spell]]. Only one Armor spell can be active at a time.
An This rune effect grants a major defensive bonus, reducing the damage taken by the Wizard on incoming attacks.  ==Abused and Hotfixed== This rune effect was [[Obsidian hotfix]]ed shortly after release[https://us.battle.net/d3/en/blog/5825330/] since it was much too powerful as initially configured. The effect was not changed and still works as Blizzard intended, but they added a maximum damage absorb cap to prevent players from exploiting the effect with very low life and high regeneration builds. To given an extreme example, imagine a Wizard with 100 hit points and 100 life regeneration per second. This rune would limit all incoming damage to 35, which would instantly refill. So long as the Wizard never took 3 hits simultaneously, she could never die. As this was rewarding players for creating low hit point/high regeneration builds, Blizzard felt that was an exploit and moved quickly to put a cap on the total damage absorbed by this rune. For example, if a Wizard with 5000 hit points took a 25,000 damage hit:* Original rune function: 35% of 5000 is 1750, which is how much damage the Wizard takes. 23,250 damage is absorbed.* After the hotfix: The maximum damage mitigation is equal to 100% of the Wizard's maximum life, so 5000 points are absorbed, but the Wizard still takes 20,000 damage, and gets [[one-shot]]ted.   ==Skill RuneEffects==Refer to the [[Energy Armor rune effects]] placed article for thorough descriptions of all five rune effects in it this skill, including screenshots, videos, strategy tips, and other related information. {{skill description header}}<skill subcat="Armor spell" class="Wizard">Energy Armor</skill><skill class="Wizard" rune="Force Armor">Energy Armor</skill>  ==Media== Screenshots and movies will alter be added post-release.  ==Development== Prior to the skill revision in February 2012, this rune effect was enabled by the [[Obsidian Rune]], granting the following way.effect with a level 7 runestone:
{{Wizard_Skillrune_Force Armor}}
 
 
{{Skill navbox Diablo III|Wizard|conjuration}}
 
[[category:Wizard skills]]
[[category:Wizard rune effects ]]
[[category:runes]]