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Dire Bats

1,165 bytes added, 06:39, 6 June 2012
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[[File:IconFirebats.png|left]]'''x is a rune effect in [[Firebats]]''' is , a Physical Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 9.
This rune effect summons fewer bats, but the ones that appear are much larger, deal more damage, and travel further from the Witch Doctor.
A The drawback for those improvements is a much slower firing rate. With this skill the Witch Doctor basically sends out one huge bat every second or so, almost like a slow, flapping projectile, rather than filling the air with a non-stop stream of smaller bats. This skill does very impressive damage, but the mana cost is high, and as the bat moves with some erratic left and right jigs, it can miss enemies near the extend of its range.  ==Skill Rune Effects==See the [[Crimson RuneFirebats rune effects]] placed article for thorough descriptions of all five rune effects in it this skill, including screenshots, videos, patch changes, and strategy tips. {{skill description header}}<skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill><skill class="WitchDoctor" rune="Dire Bats">Firebats</skill>   ==Media== Screenshots and movies will alter be added post-release.  ==Development== Prior to the skill revision in February 2012, this rune effect was enabled by the [[Crimson Rune]], granting the following way.effect with a level 7 runestone:
{{Witch Doctor_Skillrune_Dire Bats}}
 
 
 
[[category:Witch Doctor skills]]
[[category:Witch Doctor rune effects]]
[[category:runes]]
 
 
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{{Skill navbox Diablo III|WD|secondary}}