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Chain of Torment

975 bytes added, 14:40, 28 May 2012
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Chain of Torment is a rune effect in [[File:IconSentry.png|leftSentry]]''', a [[SentryDiscipline]]''' is a Discipline -spending [[Demon Hunter skill]] unlocked at [[clvl|Level]] 21trap.
A This skill rune changes the skill entirely. Instead of the turret firing at enemies, it creates a chain between the Demon Hunter and the turret, which deals 40% weapon damage to every enemy it touches. The damage is calculated at a speed based on the Demon Hunter's attack rate. It's not known how far the chain can stretch, or if there is any limit to how many enemies it might damage at once.  ==Skill Rune Effects==See the [[Sentry rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips. {{skill description header}}<skill class="DemonHunter">Sentry</skill><skill class="DemonHunter" rune="Chain of Torment">Sentry</skill>  ==Media== Screenshots and movies will be added post-release.  ==Development== Prior to the skill revision in February 2012, this rune effect was enabled by the [[Crimson Rune]] placed in it will create , granting the following turret.effect with a level 7 runestone:
{{Demon Hunter Skillrune Chain of Torment}}
 
 
 
[[category:Demon Hunter skills]]
[[category:Demon Hunter rune effects]]
[[category:runes]]
 
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{{Skill navbox Diablo III|DH|devices}}