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Jagged Spikes

1,040 bytes added, 15:50, 27 May 2012
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Jagged Spikes is a rune effect in [[File:IconCaltrops.png|leftCaltrops]]''', a [[CaltropsDiscipline]]''' is a Discipline -spending [[Demon Hunter skill]] unlocked at [[clvl|Level]] 2.
A This rune effect retains the base slowing effect, and adds a one-time 45% weapon damage hit to monsters so effected. This is not big damage, but on higher difficulties, where characters often have to [[Crimson kite]] enemies for long minutes, every bit of added damage can be a great help. Especially when the damage pit is just sitting on the ground, waiting for your to lead the pursuing monsters through it.   ==Skill RuneEffects==Refer to the [[Caltrops rune effects]] placed article for a thorough descriptions of all the rune effects in it this skill, including screenshots, videos, and strategy tips. {{skill description header}}<skill class="DemonHunter">Caltrops</skill><skill class="DemonHunter" rune="Jagged Spikes">Caltrops</skill>  ==Media== Screenshots and videos will create be added post-release.  ==Development== Prior to the skill revision in February 2012, this rune effect was enabled by a [[Crimson Rune]], granting the following trap.effect with a level 7 runestone:
{{Demon Hunter Skillrune Jagged Spikes}}
 
 
 
 
[[category:Demon Hunter skills]]
[[category:Demon Hunter rune effects]]
[[category:runes]]
 
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{{Skill navbox Diablo III|DH|defensive}}
 
[[category:Demon Hunter skills]]
[[category:runes]]