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Wizard passives

172 bytes added, 06:55, 15 May 2012
new skill templates
Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
 
{{Passive skills Skill description header}}{{<skill class="Wizard Passive ">Blur</skill><skill class="Wizard">Power Hungry}}</skill>{{<skill class="Wizard Passive Blur}}{{Wizard Passive ">Evocation}}</skill>{{<skill class="Wizard Passive ">Glass Cannon}}</skill>{{<skill class="Wizard Passive ">Prodigy}}</skill>{{<skill class="Wizard Passive ">Astral Presence}}</skill>{{<skill class="Wizard Passive ">Illusionist}}</skill>{{<skill class="Wizard Passive ">Cold Blooded}}</skill>{{<skill class="Wizard Passive ">Conflagration}}</skill>{{<skill class="Wizard Passive ">Paralysis}}</skill>{{<skill class="Wizard Passive ">Galvanizing Ward}}</skill>{{<skill class="Wizard Passive ">Temporal Flux}}</skill>{{<skill class="Wizard Passive ">Critical Mass}}</skill>{{<skill class="Wizard Passive ">Arcane Dynamo}}</skill>{{<skill class="Wizard Passive ">Unstable Anomaly}}</skill>  
==Development==
Not all passive skills have stayed in the game. Many were removed during the [[Beta test]].
* See the list of [[:Category:Passive skill archive|removed passives]].
 
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