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Monster
,→Standard Monsters
====[[Scavenger]]====
[[Image:Mon-scavenger1.jpg|left|100px]]The [[scavenger]] returns from [[Diablo I]], and it's taken on some properties of the {{iw|Leapers Leapers}} from [[Diablo II]]. They look more like animals than demons, and are somewhat badger-like in their furry, striped appearance. But they leap and dart around wildly, and seem quite capable of swarming an unwary hero by sheer numbers.<div style="clear:both;"></div>
====[[Skeleton]]====
[[Image:Mon-skeleton3.jpg|left|100px]]As iconic as [[zombies]], animated human [[skeleton]]s have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In D3, plain skeleton warriors are joined [[Skeletal Summoner]]s, [[Skeletal Archer]]s, and [[Skeletal Shieldman]], and (perhaps) other types not yet revealed.<div style="clear:both;"></div>
====[[Skeletal Archer]]====
[[Image:Mon-skeletal-archer1.jpg|left|100px]]The basic bones with a bow, [[skeleton archer]]s return for their third go 'round in the Diablo series, and they are much as they've ever been. A humanoid skeleton with a bow and a relatively slow firing rate. They are not dangerous one on one, but a pack of them can be pretty nasty, especially against low armor or stationary targets.<div style="clear:both;"></div>
====[[Skeletal Executioner]]====
[[Image:Mon-skeletal-executioner2.jpg|left|100px]]
Skeletal Executioners are a larger, more powerful version of skeletons, instantly recognizable by their red hoods, huge shoulder pads, and the massive headsmen axes. They only pick up the axes when they are about to use them, and they use both arms to deliver vicious overhead chops with their weapons. Skeletal executioners have a short range charge attack that they finish with a devastating chop of their axes. Being hit by one won't actually kill a character in a single blow, but it's quite painful.
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====[[Skeletal Summoner]]====
[[Image:Mon-skeletal-summoner5.jpg|left|100px]]These skeleton shaman spawn with packs of [[Skeletal Archer]]s and [[Skeletal Shieldman]] for protection. The Summoners are larger than regular skeletons, and have glowing purple/pink orbs around their upper bodies. These may be shields, decoration, or an indication what type of elemental damage they deal. During battle the summoners stay to the rear of their foot soldiers, where they keep busy summoning fresh skeletons, or hurling purple projectiles at any players who stray into range.<div style="clear:both;"></div>