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Inferno

2,012 bytes added, 16:33, 7 May 2012
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''Inferno'' is the name of the newest difficulty level in Diablo III.
This [[difficulty]] [[level]] is tuned to maximum level players (level 60), and every monster where monsters (starting at [[mlvl]] 61) are getting increasingly stronger as you progress through the acts but also drop a whole new tier of items. To viably play in Inferno , players will have an need to spend time in [[mlvlDifficulty|Hell]] of 61 (difficulty level) in order to get their items up to make a flat increase in damage across the whole of quality. Since the difficultybest items in Inferno drop from rares, champions and bosses, players might need to reevaluate their skill build to include more single-target DPS and defensive abilities.
==The New Difficulty Level==
[[Image:IconInferno.png|left|thumb|250px|It's hot down here.]]As stated above, Inferno is aimed towards max-level characters (level 60) and may even have it as a requisite to enter the difficulty to begin with. What is known about inferno: * [[Item]]s and [[Rune]]s specific to that difficulty, with specific looks/graphics.* Highest level of difficulty in the game.* mlvl of 61 across Here are the entire difficulty.* More aggressive monster behavior with modified [[AI]], and possibly exclusive [[boss]] [[modifier]]s (or a higher chance key points of rolling specific [nasty] modifiers) for Inferno.:
In addition to that summary, this is official Blizzard word on the matter * Stronger monsters as well, from an interview with popular gaming site Kotakuyou progress through acts.::• Act 1: [[httpmlvl|Monster Level]] 61.::• Act 2://kotaku[[mlvl|Monster Level]] 62.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty::• Act 3: [[mlvl|Monster Level]] 63.::• Act 4:[[mlvl|Monster Level]] 63.* New tier of items from each level of monsters.* Monsters are more aggressive and have improved [[AI]].* Random bosses and champions have 4 different [[Boss Modifiers]] that may include Inferno exclusive modifiers.
::Monsters will see an increase in health, damage, damage resistances and aggression in Inferno. They’ll also have access to a larger suite of powers in Inferno, making minions and boss monsters even tougher. Expect a tougher game across the board, with broader than ever challenges even for the most skilled demon hunters.
::“The idea was that we wanted a difficulty mode where the entire game was viable,” Wilson says. “So you don’t have According to pick and choose key areas [to replay[Diablo III]]'s Game Director [[Jay Wilson]].” Diablo III’s , the Inferno difficultyis ''"Very, he says, will be “very difficultvery, very challenging,” presenting a “flattened” difficulty experience that Blizzard hopes will provide a more balanced, but more challenging end game for Diablo diehardshard."''::That “flattened” Here's what Jay had to say about the difficulty will mean, Blizzard hopes, that players revisit the entire world of Diablo III seeking bigger and bolder challenges, not just go on “Mephisto runs” or fight a specific breed of minion in search of experience points and sweet loot dropsan interview with IGN<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-on-surviving-inferno Jay Wilson on Surviving Inferno]</ref>:
<blue>
Jay Wilson: Internally we have this super hardcore test team that tested Inferno and we got to the point where they thought it was challenging enough and then we doubled it because we knew that no matter how good we are, our players are going to be better.
</blue>
Jay also states that it is absolutely possible to solo Inferno since they didn't design it to require cooperative play, however a well coordinated group will most likely perform better.
[[Bashiok]] commented on the issue of Inferno and end game after its Gamescom 2011 reveal on the [[battle.net]] forums[http://forums.battle.net/thread.html?topicId=27822633767&pageNo=1&sid=3000#7]:
 
<blue>The general philosophy [of end game] is that we want to make finding better loot at the end game more enjoyable, and attempt to address 'path of least resistance' style gameplay.
If we can instead say the path of least resistance is the entire game, that there's no single boss you have to repetitively farm to get the most items per hour, then the game is better for it and the players are liberated. They now have options to go anywhere they want to look for items. Hitting that perfect balance is probably near impossible, but we think we can get pretty close.</blue>
 
 
==Development==
 
The ''Inferno'' difficulty was revealed at Gamescom, 2011. Since then, the new difficulty level has gone through some changes. Here's what was revealed about ''Inferno'':
 
* [[Item]]s and [[Rune]]s specific to that difficulty, with specific looks/graphics.
* Highest level of difficulty in the game.
* mlvl of 61 across the entire difficulty.
* More aggressive monster behavior with modified [[AI]], and possibly exclusive [[boss]] [[modifier]]s (or a higher chance of rolling specific [nasty] modifiers) for Inferno.
 
 
 
Inferno difficulty reveal video at Gamescom 2011, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc YouTube channel].
<youtube>ZdLbxC1kzv0</youtube>
 
 
In addition to that summary, this is official Blizzard word on the matter as well, from an interview with popular gaming site Kotaku[http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty]:
 
<blockquote>
Monsters will see an increase in health, damage, damage resistances and aggression in Inferno. They’ll also have access to a larger suite of powers in Inferno, making minions and boss monsters even tougher. Expect a tougher game across the board, with broader than ever challenges even for the most skilled demon hunters.<br><br>
 
“The idea was that we wanted a difficulty mode where the entire game was viable,” Wilson says. “So you don’t have to pick and choose key areas [to replay].” Diablo III’s Inferno difficulty, he says, will be “very difficult, very challenging,” presenting a “flattened” difficulty experience that Blizzard hopes will provide a more balanced, but more challenging end game for Diablo diehards.<br><br>
 
That “flattened” difficulty will mean, Blizzard hopes, that players revisit the entire world of Diablo III seeking bigger and bolder challenges, not just go on “Mephisto runs” or fight a specific breed of minion in search of experience points and sweet loot drops.
</blockquote>
 
 
==References==
<references/>
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-atomic-pc Jay Wilson's Interview with Atomic PC]
[[category:glossary]]
[[category:gameplay]]
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