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Ice Armor

200 bytes added, 18:10, 23 April 2012
beta patch 17 update
==Runestone Skill Rune Effects==
The following is a very quick summary. See the [[Ice Armor rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
==Synergies==
Ice Armor benefits from the The following [[Wizard passives]]provide a benefit to Ice Armor, runed or not: None added yet.{{Passive skills header}}{{Wizard Passive Galvanizing Ward}}
<blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote>
It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Ice Armor became a level 2 skill.
===Beta===
Skill tiers were removed shortly before the [[beta]] started in September 2011, and {{Beta skill notes}} Ice Armor became a remained at level 2 skillwhen the beta started. [[Flux]] was able to try it out, but it remained unnecessary:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one]
<blockquote>''Like all defensive skills, the only reason to use this in the beta is out of curiosity or thoroughness. I did it for both those reasons, and was underwhelmed. It does chill melee attackers that get to you, but so few do that it’s hardly of need. The dangers to a Wizard in the beta come from exploding bosses and ranged attackers. Obviously the utility of Ice Armor may differ in other areas of the game, but those aren’t available for testing just yet, alas.</blockquote>
When With the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012changes, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14, out of reach of beta players. For March's [[Beta Patch 14]], Cold damage was removed from skill, and several rune effects were tweaked.
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==References==
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] -- IncGamers 4th Oct 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III Site
{{Skill navbox Diablo III|Wizard|Conjuration}}
[[category:Wizard skills]]
[[category:Active skills]]
[[category:Armor skills]]
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