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Energy Twister

213 bytes added, 04:05, 23 April 2012
beta patch 17 update
[[File:IconEnergyTwister.png|left]]
[[File:Energy-twister5-sml.jpg|thumb|350px|Energy Twisters targeting [[Jondar]] the Necromancer.]]
'''Energy Twister''' (originally named [[Tornado]]) is a Force [[Wizard skill]] unlocked at [[clvl|Level]] 13, summoning a twister made out of energy that hurts everything nearby.
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==Skillrune Skill Rune Effects==
The following is a very quick summary. See the [[Energy Twister rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
==Synergies==
Energy Twister benefits from the The following [[Wizard passives]]provide a benefit to Energy Twister, runed or not: None added yet.{{Passive skills header}}{{Wizard Passive Glass Cannon}}{{Wizard Passive Temporal Flux}}
<blockquote>''This one was impressive, but very unpredictable. The graphic is great; you can see that in the Blizzcon 2009 gameplay movie, and it does more in more or less a straight line, but without some sort of tank I didn’t find it very easy to hit enemies with. Arcane Orb was nearly as damaging, far easier to aim, and cheaper on the mana. This Wizard just has so many cool active spells to try out it’s impossible to get a handle on everything in a short play time.</blockquote>
Energy Twister was available in the [[BlizzCon 2010]] demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Energy Twister became a level 11 skill.
===Beta===
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Energy Twister became a remained at level 11 skillwhen the beta started. [[Flux]] thought it was nice to look at but underwhelming:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one]
<blockquote>''Energy Twister looks pretty, and it’s kind of fun to play with. I took more screenshots of it than of most skills, since the visuals were nice. Unfortunately, it doesn’t work very well, and I’m not honestly sure what the skill is supposed to do well. The tornadoes aren’t any good at AoE damage (too small a radius), they take a long time to reach even close targets, they move erratically and can’t be aimed, they have some slight stunning effect that draws monsters in, but it’s not strong enough to have much effect, and they don’t deal that much damage even when they do hit something.</blockquote>
When With the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012changes, Energy Twister was classified as an Arcane skill and moved to level 15. For March's [[Beta Patch 14]], Energy Twister was dropped to level 13 but also nerfed a bit. Also, the category "Arcane" was renamed "Force".
===Previous Versions===
==References==
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] -- IncGamers 5th Oct 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III Site
{{Skill navbox Diablo III|Wizard|Force}}
[[category:Wizard skills]]
[[category:Active skills]]
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