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[[File:IconAcidCloud.png|left]]
[[File:Wiz-acid-cloud1.jpg|thumb|250px|Acid Cloud in action.]]'''Acid Cloud''' is a Physical Realm Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 22. This skill is a [[DfA]] attack, spilling poison damage on any enemies in the targeted location. It leaves behind a toxic puddle that deals [[DoT]] and [[AoE]] as well.
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==Background==
The Witch Doctor creates a rain of acid over a small radius, dealing poison damage, plus poison damage to anything in the vicinity of the resulting toxic puddle.
==Skillrune Skill Rune Effects==The following is a very quick listsummary. See the [[Acid Cloud rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="WitchDoctor">Acid Cloud</skill>
==Skill Design==
This [[skill]] opens a hole in the air, pouring poison out on whomever is under it at the time. Pools of poison stay on the floor for about ten three seconds after, damaging enemies. The green goo from the poison looks a lot like the remains of the Witch Doctor's [[Plague of Toads]].
If you ever hated the acid dogs from [[Diablo I]], now you can wreak that acidic pain on others!
This spell was originally one of the Wizard's. It was switched to the Witch Doctor during early development.
[[Image:Acidcloud_runed.jpg|center|thumb|550px|Acid Cloud showing every runed versionvariations: Unruned, Kiss of Death, Corpse Bomb, Slow Burn, Acid Rain, Lob Blob Bomb.]]
==Acid Cloud =Video===
A video of Acid Cloud in use can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
==Synergies==
==Development==
'''Acid Cloud''' was first seen at [[BlizzCon 2008]] as a Tier III [[Wizard]] skill in the [[Conjuring Skill Tree]]. By [[BlizzCon 2009]], Acid Cloud had been moved to the Witch Doctor's [[Voodoo Skill Tree]], to the delight of many who thought using this skill was out of character for the Wizard. This move was alluded to by [[Bashiok]] shortly before the BlizzCon event<ref>[http://www.blizzblues.com/us/acid-cloud-for-the-wizard-frown-18360842066.html Acid Cloud for the Wizard *Frown*] -- — BlizzBlues 14th July 2009</ref>. [[Flux]] shared his thoughts on this skill:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]
<blockquote>''It’s an interesting description, and a pity we couldn’t see this one in action, to see just how the thrown bottle, explosion, and acid cloud was handled. So how long is the delay between the initial explosion and then start of the acid rain? Would a fast monster take only the 1-5 damage, and move out of the area before the more painful DoT Aoe began?</blockquote>
===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Acid Cloud became a level 22 skill, too high-level to play in the beta. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Acid Cloud was classified as a Decay skill (but remained at level 22). After being [[nerf]]ed for [[Beta Patch 14]], it was [[buff]]ed some for [[Beta Patch 15]].
===Previous Versions===
* [[Acid Cloud (BlizzCon 2008)|Acid Cloud]] when it was a Wizard skill.
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==References==
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- — IncGamers 1st Aug 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- — Blizzard's Official Diablo III 13th Sep 2011Site