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Defense
,Attribute changes
'''This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.''' '''Defense''' is was one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs governed the amount of damage a character takes took from all attacks, physical and magical. '''Each point of Defense gave:'''*+x [[Damage]] Reduction (based on [[class]])
Defense is '''''not''''' the same thing as [[Armor]]. The terms are confusingly similar in Diablo III, but Armor is what armor items grant. e.g. a buckler might have 8 armor while a tower shield might have 200. Armor helps increase a character's phyiscal damage reduction, while Defense reduces all damage.
* This stat has no secondary effects.</blue>
* Defense is a secondary attribute governed by [[Diablo II]]'s {{iw|Dexterity Dexterity}}.
==Development==
Defense is was a new attribute for Diablo III, comparable to the Armor bonus granted by [[Strength]], though you should note that higher Armor has a very different effect in D3 than it did in D2. See [[Attack_(Attribute)|Attack]] for more details on how Strength changed. Since the [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Defense was removed from the game.
Item affixes such as +[[Armor]] and +Physical Resist will fill in for Defense.
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