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Identify

2,177 bytes added, 22:46, 12 February 2012
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==Identification in Diablo III==
 
The system for identifying items has changed repeatedly during Diablo III's development. Bashiok reflected that principle when he commented on the many options for Identification in a forum post from February 2009.
 
<blue>The identify system has gone through quite a few internal iterations already, and I think we’ll probably see quite a few more. It’s an interesting system in a lot of ways because first off it’s something everyone remembers from the previous games, so if it wasn’t there you’d probably wonder where it went. In a different light you could literally remove it entirely and probably not impact gameplay itself very much at all. It’s also open ended enough where you could blow the system out and do something new and cool with it. Ultimately (and I know it’s a broken record at this point) we’ll do what is best for the game and what adds to the best game experience possible.
 
Personally – my own personal thoughts on the system – are that I think you could do almost anything with it and I’d be just fine. It wasn’t annoying to me when playing the previous games, it was just a part of how they played, if it was removed I don’t think I’d really miss it either, and if it was changed for the better then that’s cool too.</blue>
 
ID scrolls were seen in the August 2010 Gamescom demo.<ref>[http://www.youtube.com/watch?v=UNP8QiNbFmU Gamescom Video Presentation] Blizzard, 18/8/2010</ref> and also in that year's Blizzcon demo. The major changes to the system came during the beta, with blue (magical) items changed to not require identification. More changes came in [[Beta Patch 10]], when identify scrolls were removed from the game, and characters were granted the inherent ability to ID items with just a right click.
 
==Gameplay Tool==
===Item Identification in the DiabloSeries=== Identifying all magical (or better) items was a standard feature of the series prior to Diablo III.
[[Diablo I]] had this implemented in the shape that the player needed required players to buy use Identify Scrolls or to consult [[Deckard Cain]] to find out the stats on magical items and unique items. (There were no set or rare items in order to get treasure identified Diablo I.) Identification from Cain cost 100 gold per item, and [[unidentified items could be equipped, though they did not grant any bonuses (or penalties, as cursed items were found in Diablo II]] had just the same systemI) until they were identified.
[[Diablo III]] was initially set to not have IdentifyII continued Diablo I's system, with all magical and unique items, as well as the team felt it newly-added set and rare items requiring identification. Tomes of Identification were added an unnecessary, allowing up to 20 scrolls to be "unfun" step.stacked" They changed their minds at some point during development thoughfor convenience, and ID scrolls were back Deckard Cain was still the town identification NPC, now doing it for free after players rescued him from ruined Tristram in force as of the August 2010 Gamescom demo.<ref>[http://www.youtubean early game quest.com/watch?v=UNP8QiNbFmU Gamescom Video Presentation] Blizzard, 18/8/2010</ref>
==Lore==