17,263
edits
Changes
Identify
,no edit summary
Unidentified items are back in weapons or pieces of armor or jewelry that must be identified, to reveal their properties, before they can be equipped. Identifying items has been a suspenseful delight throughout the Diablo IIIseries, with Identify Scrolls and while it remains a key item game feature in the gameDiablo III, once again. These scrolls are found in the wildamount of items to be identified has been reduced, and also sold by the [[blacksmith]]it's been made easier to identify things.
Another change from earlier titles is that NPCs are no longer required, or able to identify items. [[MagicalDeckard Cain]] items do not need to returns, and can be identified seen in town in Act One of Diablo III, but he does not identify items. However, [[rare]], [[set]]Players have speculated that Cain will not be present in town throughout the entire game, and [[legendary]] items still require thus it wouldn't have made sense for the developers to make him a useful source of identificationwhen he was not going to provide it throughout the entire game.
When the [[Artisan]] system was first introduced in 2010, the [[Mystic]] had item identification listed amongst her talents. She eventually lost that talent, before she was removed from the game[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2] during late testing in January 2012.
==Gameplay Tool==
Identifiable items have been around since early days of pen and paper [[RPG]]s (and, ironically, there's a [[Diablo pen and paper RPG]]), where a player found loot they had to spend some resources to identify in order to make use of them. It created a level of realism that magical items found are mysterious. One of the good reasons to identify rather than just start using was the fact that weapons and items were not always benevolent, but could be cursed.
There are no cursed or deleterious item mods in Diablo II or Diablo III.