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Scroll of Wealth

421 bytes removed, 22:39, 29 January 2012
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[[File:Scroll-wealth1.jpg|left|frame]]
The Scroll of Wealth was introduced during early development. It was a scroll that players could use to instantly sell items from their inventory, without returning to <u>is not found</u> in the [[caravan]] or dealing with an [[NPC]] merchant. The purpose was to work with [[salvaging]] and keep gameplay fast and fun, giving players ways to liquidate their inventories without leaving the field final version of battleDiablo III.
Scrolls When present during development, scrolls of Wealth were seen wealth allowed characters to sell items from anywhere, even in the Blizzcon 2010 demo, but were removed from dungeons. This feature was to pair with the early version of the game during later development[[Nephalem Cube]] style [[salvaging]], and replaced by the Cauldron of Jordan together they allowed players to sell and salvage items without returning needing to return to town. Bashiok revealed this Items sold could be repurchased via the [[buyback]] window at any NPC merchant in a forum post in June 2011.<ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/ Bashiok forum post] - Diablo.IncGamers.com, June 2011</ref>
The scroll of wealth was convenient in theory, but requiring a scroll for every single sale was not, and it forced players to carry huge stacks of [[scrolls]], or else only use them occasionally (which defeated the whole convenience-adding purpose). The scrolls were therefore replaced by the [[Cauldron of Jordan]],.<ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/ Bashiok forum post] - Diablo.IncGamers.com, June 2011</ref> an inventory item that mirrored their function but which worked an infinite number of times, without requiring any sort of recharge or upgrade
*See the [[The Cauldron of Jordanitself was removed[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2]] entryin January 2012, as the developers felt they'd made the game too convenient and that there needed to be pauses for players to return to town now and then.
==Development Chronology==
==Scrolls of Wealth Removed== Bashiok revealed that Scrolls of Wealth were gone in a forum post in June 2011.<ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/ Bashiok forum post] - Diablo.IncGamers.com, June 2011</ref> <blue><font color="#FFFFFF">IMO, get rid of the scroll of wealth, since with town portals it’s useless.</font><br><br><b>Bashiok:</b> We haven’t had those for a while, although we do have another mechanic to sell items while out and about.</blue> .  ==Scroll Revealed== Jay Wilson revealed the Scroll of Wealth during an interview at Gamescom, 2010. His quote was short and to the point, and has not yet been elaborated upon. <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamona/ Jay Wilson Interview @ Gamescom 2010] - IncGamers August 20, 2010</ref>
<blue>We’ve also added a Scroll of Wealth that allows you to sell items right on location.</blue>
==Scroll Function==
The scroll was found from a monster drop scrolls were present in the playable PvM demo build at Blizzcon [[BlizzCon 2010]]. It The scroll worked properlysimply; to activate a left click activated it required one click, which changed turning the pointer cursor into a selling icon. Clicking that on an item sold the item, instantly vanishing it and adding [[gold]] to the player's supply.  The scroll was single use. One scroll = one first item sold.  This suggests that either the scrolls will be very common, sold by vendors and dropped regularly, or else that they'll make little difference to the overall economy, since players find hundreds of items in any game session. Apparently scrolls are designed for unusual items; if something isn't worth saving to use, but has such a high sales value that player clicked with it's better to would then sell than [[salvage]], it's worth using a SoW on.  All items list their gold sale value instantly, just as part of though the hover display player was at an NPC merchant in Diablo III, so you know what you're going to get before you use this featuretown.
Prices were easy to check, since all items list their gold sale value as part of the hover display in Diablo III, so you know what you're going to get before you use this feature.
==Scrolls of Wealth Removed==
==Unknown Issues==Bashiok revealed that Scrolls of Wealth were gone in a forum post in June 2011.<ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/ Bashiok forum post] - Diablo.IncGamers.com, June 2011</ref>
How much will Scrolls <blue><font color="#FFFFFF">IMO, get rid of Wealth cost? How readily accessible will they be? It's assumed that they will be sold by the [[Mystic]]scroll of wealth, or perhaps the [[Jeweler]]since with town portals it’s useless. They were not seen in the [[Blacksmith]]'s items </font><br><br><b>Bashiok:</b> We haven’t had those for salea while, when his interface was profiled in August, 2010although we do have another mechanic to sell items while out and about.</blue>
A buyback menu is part of the basic NPC interface in Diablo III, but it's not known if this is integrated into the Scroll of Wealth. Perhaps retrieving an accidentally-sold item would require a trip to town?