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Material

1,558 bytes added, 23:26, 28 January 2012
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[[File:Material-subtlefiery-essencebrimstone-icon.jpg|left]]Materials are obtained by salvaging items in with the [[Nephalem CubeBlacksmith]]in town. On their own materials have no function, but they are essential required for [[crafting]] items and [[training]] Artisans, and may have other unrevealed purposes as well.
Some materials will Materials also drop directly, from monstersand chests, though this is uncommon, chests and perhaps as quest rewards, but these will be far from sufficient for your crafting needssalvaging items is required to obtain them in quantity. [http://diablo.incgamers.com/blog/comments/blue-on-rushing-and-obtaining-materials-without-salvaging/]
<blue>Some can ==Salvaging== To obtain materials, players must visit the Blacksmith, click to his salvage tab, click the salvage button, and will dropthen use the salvage cursor to recycle their magical, rare, set, but it won’t be in quantities or types sufficient to craft all and legendary items. Meaning you will need to salvage items you don’t want to be able to make  During much of the game's development, salvaging was handled with the ones you do. We want [[Nephalem Cube]], and interface object that allowed players to be a decisionsalvage anywhere, without returning to choose to break an item down to crafting components, town. The Cube was removed along with the [[Stone of Recall]] and not allow making sweet loots just through the [[Cauldron of Jordan]] in a slow collection major revamp of reagents over game systems late in the beta test.[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2#more-12130] The ability to salvage "white" items was also removed at that time, along with the "white" quality materials. </blue>
==Material Types==
==Salvaging==There are three types of materials; blue (magical), yellow (rare), and orange (legendary). Each type is repeated on each of the four difficulty levels, with different names. Lower quality materials of a given type can be upgraded to the next level, at a 10 > 1 ratio, plus gold. During much of the game's development, white materials made a fourth material type, the most common and low quality. These were removed, along with the ability to salvage white items, late in the beta test.
To obtain materials, placed items into the [[Nephalem Cube]], and click the salvage button. The cube opens back up, revealing the raw materials your unwanted items were reduced to. Materials stack up in the inventory, and are automatically apportioned out when needed by the Artisans.
Only a few materials are known so far:===Material Scarcity===
* [[Common Scraps]]* [[Bone]]* [[Subtle Essence]]* [[Wood]] Materials are color-coded to items, and have a similar level of scarcity. As of February 2012 (figures subject to change in later development):
Blue (magical) items are very common in Diablo III, and when salvaged these will create a blue material of the appropriate difficulty level around 94% of the time, a rare material around 5% of the time, and a legendary around 1% of the time. Rare items create a rare material 95% of the time and a legendary material 5% of the time. Legendary items always produce 1 legendary material.
==Rare Materials==It's not yet known where set items fit into these ratios. There are no set materials, and it's likely that set items will require legendary materials to craft, and will break down into legendary materials, though this has not yet been confirmed.
There are numerous types of Nightmare materials can be created by upgrading Normal materials, including some very rare ones that Hell materials can only be obtained created by salvaging very high level/quality items. Other upgrading Nightmare materials, and Inferno materials may only can be obtained from salvaging non-itemscreated by upgrading Hell materials. All of those recipes require 10 of the lower quality material, such as [[skill runes]]plus gold, to create 1 of the higher level material.
Since rare There is no way to upgrade blue materials into yellow, or yellow into legendary. There are needed no recipes to craft high level [[recipes]]enable downgrading, players will have to work to find uncommon items that they don't actually want say from Nightmare quality to use, and may end up debating between using, salvaging, selling, or [[trading]] a nice itemNormal quality.
[[File:Salvage-items.jpg|center|thumb|600px|The Salvage Cube in action, with a before and after view.]]
==Normal==
! Source
! Description
|-
| [[Image:IconMaterialCommonScrap.png]]
| Common Scrap
| All weapons and armor.
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
|-
| [[Image:IconMaterialSubtleEssence.png]]
| [[Subtle Essence]]
| Magic weapons and armor.
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
|-
| [[Image:IconMaterialFallenTooth.png]]
| [[Fallen Tooth]]
| Rare weapons and armor.
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
|-
| [[Image:IconMaterialPetrifiedBark.png]]
| [[Petrified Bark]]
| Legendary weapons and armor.
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
! Source
! Description
|-
| [[Image:IconMaterialAssortedFragment.png]]
| Assorted Fragment
| All weapons and armor.
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
|-
| [[Image:IconMaterialShimmeringEssence.png]]
| [[Shimmering Essence]]
| Magic weapons and armor.
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
|-
| [[Image:IconMaterialLizardEye.png]]
| [[Lizard Eye]]
| Rare weapons and armor.
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
|-
| [[Image:IconMaterialCorpseAsh.png]]
| [[Corpse Ash]]
| Legendary weapons and armor.
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
! Source
! Description
|-
| [[Image:IconMaterialReusablePart.png]]
| Reusable Part
| All weapons and armor.
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
|-
| [[Image:IconMaterialWishfulEssence.png]]
| [[Wishful Essence]]
| Magic weapons and armor.
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
|-
| [[Image:IconMaterialEncrustedHoof.png]]
| [[Encrusted Hoof]]
| Rare weapons and armor.
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
|-
| [[Image:IconMaterialVolcanicCoal.png]]
| [[Volcanic Coal]]
| Legendary weapons and armor.
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
! Source
! Description
|-
| [[Image:IconMaterialValuableComponent.png]]
| Valuable Component
| All weapons and armor.
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
|-
| [[Image:IconMaterialExquisiteEssence.png]]
| [[Exquisite Essence]]
| Magic weapons and armor.
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
|-
| [[Image:IconMaterialIridescentTear.png]]
| [[Iridescent Tear]]
| Rare weapons and armor.
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
|-
| [[Image:IconMaterialFieryBrimstone.png]]
| [[Fiery Brimstone]]
| Legendary weapons and armor.
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
==Removed White Materials== These white quality materials were all removed from the game late in the beta test.[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2#more-12130] When active, one white material was always created from any salvage of any item. White items spawned one white material 94% of the time, a blue material 5% of the time, and a rare material 1% of the time.  Blue, yellow, set, and legendary items always created one white material when salvaged, plus a second material of the appropriately varying quality, as seen in the game today. These items never simply spawned two white materials when salvaged.  {|! Normal Difficulty! Nightmare Difficulty! Hell Difficulty! Inferno Difficulty|-|<center>[[Image:IconMaterialCommonScrap.png]]</center>|<center>[[Image:IconMaterialAssortedFragment.png]]</center>|<center>[[Image:IconMaterialReusablePart.png]]</center>|<center>[[Image:IconMaterialValuableComponent.png]]</center>|-|[[Common Scrap]]|[[Assorted Fragment]]|[[Reusable Part]]|[[Valuable Component]]|}   ==OtherMaterials== Obtained from salvaging [[runestones]] and used for runestone quality upgrades or runestone rerolls; details are not yet finalized. 
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