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8 bytes added, 14:15, 30 December 2011
Death and Difficulty
==Death and Difficulty==
[[File:Death-arena2in-town2.jpg|thumb|300px|Death in the [[Arenabeta]]in town.]]
The [[D3 Team]] has talked about balancing D3 to make it a more steady struggle, than was D2. The design goal with D3 is to make the game consistently challenging, rather than very easy most of the time, with spikes of super hard boss monsters, Iron Maiden curses, Cursed Stygian Dolls, etc. To that end, [[potions|potion]] use will be greatly curtailed, [[leech|life leech]] will be very rare, healing skills are uncommon, and there are no [[town portal]]s.
Most fans still feel that some sort of death penalty is required, so players are not penalized for playing recklessly and ruining party games. The developers clearly don't think so, and since at this point they know the game far better than the fans, we basically have to take their word for it.
 
==Death Penalties==