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Leap Attack

392 bytes added, 22:51, 19 September 2011
added synergies
{{Active skills header}}
{{Barbarian Skill Leap Attack}}
{{Barbarian_Skillrune_Death from Above}}
{{Barbarian_Skillrune_Call of Arreat}}
{{Barbarian_Skillrune_Iron Impact}}
{{Barbarian_Skillrune_Toppling Impact}}
{{Barbarian_Skillrune_Launch}}
{{Barbarian_Skillrune_Iron Impact}}
{{Barbarian_Skillrune_Death from Above}}
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
Leap Attack has not changed much from D2, and has been demonstrated repeatedly in the gameplay movies. The main difference with the D3 version of this skill is that minor damage is dealt to everything nearby when the Barbarian lands, rather than major damage to one particular monster.
 
{{clear-left}}
==Synergies==
The following [[Barbarian passives]] provide a benefit to Leap Attack, runed or not:* No [[synergiesBloodthirst]] - The [[Barbarian]] with any gains life based on the amount of damage he deals always. * [[Weapons Master]] - Provides a damage bonus when the [[Barbarian]] is wielding a [[sword]] or [[dagger]].* [[Berserker Rage]] - Inflicts additional damage while the [[Barbarian]] is at maximum [[Fury]]. * [[Brawler]] - Increases the [[passive skillBarbarian]]'s are yet knowndamage when he is swarmed.
===In Other Games===
Leap Attack seems to combine {{iw|Leap Leap}} and {{iw|Leap_Attack Leap Attack}} from [[Diablo II]], whilst requiring [[Fury]] to use. The main difference with the D3 version of this skill is that minor damage is dealt to everything nearby when the Barbarian lands, rather than major damage to one particular monster.
 
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