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Witch Doctor skills

720 bytes removed, 17:39, 15 September 2011
Corrected descriptions for easier acces later on
'''Cost:''' {{c_lime|176}} Mana
*{{c_grey|This is a Physical Realm skill.}}
===Summon Zombie Dog===
Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.
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'''Description:''' Summons {{c_lime|3 }} zombie dogs from the depths to fight by the Witch Doctor's your side. '''Cost:''' {{c_lime|176}} Mana
'''Cost:''' {{c_lime|176}} Mana<br>
'''Cooldown:''' {{c_lime|60}} seconds
*{{c_grey|This is a Support skill.}}
===Plague of Toads===
'''Cost:''' {{c_lime|211}} Mana
*{{c_grey|This is a Physical Realm skill.}}
===Grasp of the Dead===
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.
'''Cost:''' {{c_lime|53}} Mana<br>
'''Cooldown:''' {{c_lime|8}} seconds
*{{c_grey|This is a Support skill.}}
===Haunt===
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies.
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'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.
'''Cost:''' {{c_lime|106}} Mana<br>{{c_gold|You may have up to 3 Haunt effects active at once.}}
*{{c_grey|This is a Spirit Realm skill.}}
===Zombie Charger===
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.
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'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.
'''Cost:''' {{c_lime|229}} Mana
*{{c_grey|This is a Physical Realm skill.}}
===Hex===
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.
'''Cost:''' {{c_lime|176}} Mana<br>
'''Cooldown:''' {{c_lime|10}} seconds
*{{c_grey|This is a Support skill.}}
===Corpse Spiders===
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites.
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'''Description:''' Summon {{c_lime|4 }} spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.
'''Cost:''' {{c_lime|282}} Mana
*{{c_grey|This is a Physical Realm skill.}}
===Horrify===
'''Cooldown:''' {{c_lime|20}} seconds
*{{c_grey|This is a Spirit Realm skill.}}
===Firebats===
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path.
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'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.
'''Cost:''' {{c_lime|352}} Mana per second
*{{c_grey|This is a Physical Realm skill.}}
===Firebomb===
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid.
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'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within {{c_lime|8 }} yards.
'''Cost:''' {{c_lime|264}} Mana
*{{c_grey|This is a Physical Realm skill.}}
===Spirit Walk===
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.
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'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.
'''Cost:''' {{c_lime|176}} Mana<br>'''Cooldown:''' {{c_lime|15}} seconds<br>{{c_gold|Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.}}
'''Cooldown:''' {{c_lime|15}} seconds
 
*{{c_grey|This is a Spirit Realm skill.}}
===Soul Harvest===
'''Cooldown:''' {{c_lime|15}} seconds
*{{c_grey|This is a Spirit Realm skill.}}
===Sacrifice===
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.
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'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.
*{{c_grey|This is a Support skill.}}
===Gargantuan===
A large, powerful zombie pet that [[tanks]] for the Witch Doctor.
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'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing. '''Cost:''' {{c_lime|528}} Mana
'''Cost:''' {{c_lime|528}} Mana<br>
'''Cooldown:''' {{c_lime|120}} seconds
*{{c_grey|This is a Support skill.}}
===Locust Swarm===
'''Cost:''' {{c_lime|352}} Mana
*{{c_grey|This is a Physical Realm skill.}}
===Spirit Barrage===
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.
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'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.
'''Cost:''' {{c_lime|141}} Mana
*{{c_grey|This is a Spirit Realm skill.}}
===Acid Cloud===
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.
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'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.
'''Cost:''' {{c_lime|528}} Mana
*{{c_grey|This is a Physical Realm skill.}}
===Mass Confusion===
'''Cooldown:''' {{c_lime|60}} seconds
*{{c_grey|This is a Spirit Realm skill.}}
===Big Bad Voodoo===
'''Cooldown:''' {{c_lime|120}} seconds
*{{c_grey|This is a Support skill.}}
===Wall of Zombies===
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.
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'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.
'''Cost:''' {{c_lime|352}} Mana
*{{c_grey|This is a Physical Realm skill.}}
===Fetish Army===
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.
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'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.
'''Cooldown:''' {{c_lime|120}} seconds
*{{c_grey|This is a Support skill.}}
==Passive Skills==
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://us.battle.net/d3/en/class/witch-doctor/ Witch Doctor Overview] -- Diablo III 13th Sep 2011
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